Fixed cdf and added Standard Lit
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@@ -1,8 +1,6 @@
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#include "Rendering/Renderer.h"
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#include "Algorithm/PathTracing.h"
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#define FLIP_Y
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static inline void create_target_if_required(aov_flags_t aov_flags, aov_flags_t target_flag, render_target_t** render_target, uint32_t width, uint32_t height)
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{
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render_target_t* temp = NULL;
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@@ -149,8 +147,7 @@ void renderer_start(render_job_t* job)
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vec3s coord = glms_vec3_add(job->scene->camera.position, glms_vec3_scale(quat_get_forward(job->scene->camera.rotation), job->scene->camera.focal_length));
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int64_t x, y, tile_index; // OpenMP requires these to be declared outside the parallel region. Also, they need to be signed integers. To avoid overflow, we need to use int64_t
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uint32_t x, y, tile_index; // OpenMP requires these to be declared outside the parallel region.
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#pragma omp parallel for schedule(dynamic, 1) default(none) \
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shared(tile_count_x, tile_count_y, tile_count, coord, job) \
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private(x, y, tile_index)
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