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135
external/cglm/call/mat4.h
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135
external/cglm/call/mat4.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_mat_h
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#define cglmc_mat_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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/* DEPRECATED! use _copy, _ucopy versions */
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#define glmc_mat4_udup(mat, dest) glmc_mat4_ucopy(mat, dest)
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#define glmc_mat4_dup(mat, dest) glmc_mat4_copy(mat, dest)
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CGLM_EXPORT
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void
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glmc_mat4_ucopy(mat4 mat, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_copy(mat4 mat, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_identity(mat4 mat);
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CGLM_EXPORT
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void
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glmc_mat4_identity_array(mat4 * __restrict mat, size_t count);
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CGLM_EXPORT
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void
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glmc_mat4_zero(mat4 mat);
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CGLM_EXPORT
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void
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glmc_mat4_pick3(mat4 mat, mat3 dest);
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CGLM_EXPORT
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void
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glmc_mat4_pick3t(mat4 mat, mat3 dest);
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CGLM_EXPORT
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void
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glmc_mat4_ins3(mat3 mat, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_mul(mat4 m1, mat4 m2, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_mulN(mat4 * __restrict matrices[], uint32_t len, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_mulv(mat4 m, vec4 v, vec4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest);
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CGLM_EXPORT
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float
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glmc_mat4_trace(mat4 m);
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CGLM_EXPORT
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float
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glmc_mat4_trace3(mat4 m);
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CGLM_EXPORT
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void
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glmc_mat4_quat(mat4 m, versor dest);
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CGLM_EXPORT
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void
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glmc_mat4_transpose_to(mat4 m, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_transpose(mat4 m);
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CGLM_EXPORT
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void
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glmc_mat4_scale_p(mat4 m, float s);
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CGLM_EXPORT
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void
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glmc_mat4_scale(mat4 m, float s);
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CGLM_EXPORT
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float
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glmc_mat4_det(mat4 mat);
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CGLM_EXPORT
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void
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glmc_mat4_inv(mat4 mat, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_inv_precise(mat4 mat, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_inv_fast(mat4 mat, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_swap_col(mat4 mat, int col1, int col2);
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CGLM_EXPORT
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void
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glmc_mat4_swap_row(mat4 mat, int row1, int row2);
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CGLM_EXPORT
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float
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glmc_mat4_rmc(vec4 r, mat4 m, vec4 c);
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CGLM_EXPORT
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void
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glmc_mat4_make(const float * __restrict src, mat4 dest);
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CGLM_EXPORT
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void
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glmc_mat4_textrans(float sx, float sy, float rot, float tx, float ty, mat4 dest);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_mat_h */
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