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125
external/cglm/struct/mat4x3.h
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125
external/cglm/struct/mat4x3.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLMS_MAT4X3_ZERO_INIT
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GLMS_MAT4X3_ZERO
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Functions:
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CGLM_INLINE mat4x3s glms_mat4x3_zero(void);
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CGLM_INLINE mat4x3s glms_mat4x3_make(const float * __restrict src);
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CGLM_INLINE mat3s glms_mat4x3_mul(mat4x3s m1, mat3x4s m2);
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CGLM_INLINE vec3s glms_mat4x3_mulv(mat4x3s m, vec4s v);
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CGLM_INLINE mat3x4s glms_mat4x3_transpose(mat4x3s m);
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CGLM_INLINE mat4x3s glms_mat4x3_scale(mat4x3s m, float s);
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*/
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#ifndef cglms_mat4x3_h
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#define cglms_mat4x3_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../mat4x3.h"
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/* api definition */
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#define glms_mat4x3_(NAME) CGLM_STRUCTAPI(mat4x3, NAME)
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#define GLMS_MAT4X3_ZERO_INIT {GLM_MAT4X3_ZERO_INIT}
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/* for C only */
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#define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT)
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/*!
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* @brief Zero out the mat4x3s (dest).
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*
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* @return[out] dest constructed mat4x3s from raw pointer
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*/
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CGLM_INLINE
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mat4x3s
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glms_mat4x3_(zero)(void) {
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mat4x3s dest;
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glm_mat4x3_zero(dest.raw);
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return dest;
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}
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/*!
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* @brief Create mat4x3s (dest) from pointer (src).
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*
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* @param[in] src pointer to an array of floats
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* @return[out] dest constructed mat4x3s from raw pointer
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*/
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CGLM_INLINE
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mat4x3s
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glms_mat4x3_(make)(const float * __restrict src) {
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mat4x3s dest;
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glm_mat4x3_make(src, dest.raw);
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return dest;
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}
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/*!
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* @brief Multiply mat4x3s (m1) by mat3x4s (m2) and store in mat3s (dest).
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*
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* @code
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* r = glms_mat4x3_mul(mat4x3s, mat3x4s);
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* @endcode
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*
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* @param[in] m1 mat4x3s (left)
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* @param[in] m2 mat3x4s (right)
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* @return[out] dest constructed mat3s from raw pointers
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*/
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CGLM_INLINE
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mat3s
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glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) {
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mat3s dest;
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glm_mat4x3_mul(m1.raw, m2.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief Multiply mat4x3s (m) by vec4s (v) and store in vec3s (dest).
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*
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* @param[in] m mat4x3s (left)
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* @param[in] v vec4s (right, column vector)
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* @return[out] dest constructed vec3s from raw pointers
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*/
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CGLM_INLINE
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vec3s
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glms_mat4x3_(mulv)(mat4x3s m, vec4s v) {
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vec3s dest;
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glm_mat4x3_mulv(m.raw, v.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief Transpose mat4x3s (m) and store in mat3x4s (dest).
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*
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* @param[in] m mat4x3s (left)
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* @return[out] dest constructed mat3x4s from raw pointers
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*/
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CGLM_INLINE
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mat3x4s
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glms_mat4x3_(transpose)(mat4x3s m) {
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mat3x4s dest;
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glm_mat4x3_transpose(m.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief Multiply mat4x3s (m) by scalar constant (s).
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*
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* @param[in, out] m mat4x3s (src, dest)
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* @param[in] s float (scalar)
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*/
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CGLM_INLINE
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mat4x3s
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glms_mat4x3_(scale)(mat4x3s m, float s) {
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glm_mat4x3_scale(m.raw, s);
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return m;
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}
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#endif /* cglms_mat4x3_h */
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