Enhance graphics library functionality and structure
Added new function signatures in `assimp-vc143-mt.lib` for improved logging, parsing, and vector operations. Added new metadata and configuration information in `assimp-vc143-mt.dll` for versioning and licensing compliance. Added Sobol sequence generation in `Sobol.c` for quasi-random sampling. Added window message handling in `Window.c` for rendering graphics. Added ray-triangle intersection tests in `RayIntersection.c` for collision detection. Added functions for loading mesh data in `Mesh.c` to support 3D model import. Added functions for managing triangle collections in `Triangle.c` to enhance geometric data handling. Added light evaluation functions in `LightEvaluation.c` and `SkyLight.c` for realistic rendering. Added sampling and evaluation functions for simple lit materials in `SimpleLit.c`. Changed various header files to include copyright and licensing information. Changed existing functions in multiple files to improve performance and clarity. Removed unused code in several files to streamline the library.
This commit is contained in:
249
external/assimp/color4.inl
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249
external/assimp/color4.inl
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file color4.inl
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* @brief Inline implementation of aiColor4t<TReal> operators
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*/
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#pragma once
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#ifndef AI_COLOR4D_INL_INC
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#define AI_COLOR4D_INL_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#ifdef __cplusplus
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#include <assimp/color4.h>
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
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r += o.r;
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g += o.g;
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b += o.b;
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a += o.a;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
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r -= o.r;
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g -= o.g;
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b -= o.b;
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a -= o.a;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
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r *= f;
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g *= f;
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b *= f;
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a *= f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
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r /= f;
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g /= f;
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b /= f;
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a /= f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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TReal aiColor4t<TReal>::operator[](unsigned int i) const {
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switch ( i ) {
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case 0:
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return r;
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case 1:
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return g;
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case 2:
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return b;
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case 3:
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return a;
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default:
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break;
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}
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return r;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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TReal& aiColor4t<TReal>::operator[](unsigned int i) {
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switch ( i ) {
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case 0:
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return r;
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case 1:
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return g;
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case 2:
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return b;
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case 3:
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return a;
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default:
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break;
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}
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return r;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
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return r != other.r || g != other.g || b != other.b || a != other.a;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
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return r < other.r || (
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r == other.r && (
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g < other.g || (
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g == other.g && (
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b < other.b || (
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b == other.b && (
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a < other.a
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)
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)
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)
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)
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)
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);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
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return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
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return v * (1/f);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>(f,f,f,f)/v;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
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return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
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return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
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return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE
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bool aiColor4t<TReal>::IsBlack() const {
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// The alpha component doesn't care here. black is black.
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static const TReal epsilon = 10e-3f;
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return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
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}
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#endif // __cplusplus
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#endif // AI_VECTOR3D_INL_INC
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