Enhance graphics library functionality and structure
Added new function signatures in `assimp-vc143-mt.lib` for improved logging, parsing, and vector operations. Added new metadata and configuration information in `assimp-vc143-mt.dll` for versioning and licensing compliance. Added Sobol sequence generation in `Sobol.c` for quasi-random sampling. Added window message handling in `Window.c` for rendering graphics. Added ray-triangle intersection tests in `RayIntersection.c` for collision detection. Added functions for loading mesh data in `Mesh.c` to support 3D model import. Added functions for managing triangle collections in `Triangle.c` to enhance geometric data handling. Added light evaluation functions in `LightEvaluation.c` and `SkyLight.c` for realistic rendering. Added sampling and evaluation functions for simple lit materials in `SimpleLit.c`. Changed various header files to include copyright and licensing information. Changed existing functions in multiple files to improve performance and clarity. Removed unused code in several files to streamline the library.
This commit is contained in:
246
external/assimp/vector2.inl
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246
external/assimp/vector2.inl
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2025, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file vector2.inl
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* @brief Inline implementation of aiVector2t<TReal> operators
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*/
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#pragma once
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#ifndef AI_VECTOR2D_INL_INC
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#define AI_VECTOR2D_INL_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#endif
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#ifdef __cplusplus
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#include <assimp/vector2.h>
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#include <cmath>
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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template <typename TOther>
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aiVector2t<TReal>::operator aiVector2t<TOther> () const {
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return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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void aiVector2t<TReal>::Set( TReal pX, TReal pY) {
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x = pX; y = pY;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::SquareLength() const {
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return x*x + y*y;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::Length() const {
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return std::sqrt( SquareLength());
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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aiVector2t<TReal>& aiVector2t<TReal>::Normalize() {
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*this /= Length();
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
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x += o.x; y += o.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
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x -= o.x; y -= o.y;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) {
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x *= f; y *= f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
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x /= f; y /= f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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TReal aiVector2t<TReal>::operator[](unsigned int i) const {
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switch (i) {
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case 0:
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return x;
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case 1:
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return y;
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default:
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break;
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}
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return x;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
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return x == other.x && y == other.y;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
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return x != other.x || y != other.y;
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}
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// ---------------------------------------------------------------------------
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template<typename TReal>
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inline
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bool aiVector2t<TReal>::Equal(const aiVector2t& other, TReal epsilon) const {
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return
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std::abs(x - other.x) <= epsilon &&
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std::abs(y - other.y) <= epsilon;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) {
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x = y = f;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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inline
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const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
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return aiVector2t(x*o.x,y*o.y);
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}
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// ------------------------------------------------------------------------------------------------
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// symmetric addition
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template <typename TReal>
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inline
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aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// symmetric subtraction
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template <typename TReal>
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inline
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aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// scalar product
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template <typename TReal>
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inline
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TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) {
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return v1.x*v2.x + v1.y*v2.y;
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}
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// ------------------------------------------------------------------------------------------------
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// scalar multiplication
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template <typename TReal>
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inline
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aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) {
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return aiVector2t<TReal>( f*v.x, f*v.y);
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}
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// ------------------------------------------------------------------------------------------------
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// and the other way around
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template <typename TReal>
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inline
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aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) {
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return aiVector2t<TReal>( f*v.x, f*v.y);
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}
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// ------------------------------------------------------------------------------------------------
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// scalar division
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template <typename TReal>
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inline
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aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) {
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return v * (1/f);
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}
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// ------------------------------------------------------------------------------------------------
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// vector division
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template <typename TReal>
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inline
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aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) {
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return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
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}
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// ------------------------------------------------------------------------------------------------
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// vector negation
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template <typename TReal>
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inline
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aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) {
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return aiVector2t<TReal>( -v.x, -v.y);
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}
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#endif
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#endif // AI_VECTOR2D_INL_INC
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