Change project structure;
Added new c# binding;
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67
native/external/cglm/call/affine2d.h
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67
native/external/cglm/call/affine2d.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_affine2d_h
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#define cglmc_affine2d_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_translate2d_make(mat3 m, vec2 v);
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CGLM_EXPORT
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void
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glmc_translate2d_to(mat3 m, vec2 v, mat3 dest);
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CGLM_EXPORT
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void
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glmc_translate2d(mat3 m, vec2 v);
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CGLM_EXPORT
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void
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glmc_translate2d_x(mat3 m, float to);
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CGLM_EXPORT
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void
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glmc_translate2d_y(mat3 m, float to);
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CGLM_EXPORT
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void
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glmc_scale2d_to(mat3 m, vec2 v, mat3 dest);
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CGLM_EXPORT
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void
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glmc_scale2d_make(mat3 m, vec2 v);
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CGLM_EXPORT
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void
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glmc_scale2d(mat3 m, vec2 v);
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CGLM_EXPORT
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void
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glmc_scale2d_uni(mat3 m, float s);
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CGLM_EXPORT
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void
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glmc_rotate2d_make(mat3 m, float angle);
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CGLM_EXPORT
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void
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glmc_rotate2d(mat3 m, float angle);
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CGLM_EXPORT
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void
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glmc_rotate2d_to(mat3 m, float angle, mat3 dest);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_affine2d_h */
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