Change project structure;
Added new c# binding;
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47
native/external/cglm/call/mat4x3.h
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47
native/external/cglm/call/mat4x3.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_mat4x3_h
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#define cglmc_mat4x3_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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void
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glmc_mat4x3_copy(mat4x3 src, mat4x3 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_zero(mat4x3 m);
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CGLM_EXPORT
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void
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glmc_mat4x3_make(const float * __restrict src, mat4x3 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_transpose(mat4x3 src, mat3x4 dest);
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CGLM_EXPORT
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void
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glmc_mat4x3_scale(mat4x3 m, float s);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_mat4x3_h */
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