Change project structure;
Added new c# binding;
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39
native/external/cglm/call/ray.h
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39
native/external/cglm/call/ray.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglmc_ray_h
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#define cglmc_ray_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../cglm.h"
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CGLM_EXPORT
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bool
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glmc_ray_triangle(vec3 origin,
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vec3 direction,
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vec3 v0,
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vec3 v1,
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vec3 v2,
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float *d);
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CGLM_EXPORT
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bool
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glmc_ray_sphere(vec3 origin,
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vec3 dir,
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vec4 s,
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float * __restrict t1,
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float * __restrict t2);
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CGLM_EXPORT
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void
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glmc_ray_at(vec3 orig, vec3 dir, float t, vec3 point);
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglmc_ray_h */
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