Change project structure;
Added new c# binding;
This commit is contained in:
48
native/external/cglm/clipspace/persp.h
vendored
Normal file
48
native/external/cglm/clipspace/persp.h
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* Copyright (c), Recep Aslantas.
|
||||
*
|
||||
* MIT License (MIT), http://opensource.org/licenses/MIT
|
||||
* Full license can be found in the LICENSE file
|
||||
*/
|
||||
|
||||
/*
|
||||
Functions:
|
||||
CGLM_INLINE void glm_persp_decomp_far(mat4 proj, float *farZ)
|
||||
CGLM_INLINE float glm_persp_fovy(mat4 proj)
|
||||
CGLM_INLINE float glm_persp_aspect(mat4 proj)
|
||||
CGLM_INLINE void glm_persp_sizes(mat4 proj, float fovy, vec4 dest)
|
||||
*/
|
||||
|
||||
#ifndef cglm_persp_h
|
||||
#define cglm_persp_h
|
||||
|
||||
#include "../common.h"
|
||||
#include "../plane.h"
|
||||
#include "../mat4.h"
|
||||
|
||||
/*!
|
||||
* @brief returns field of view angle along the Y-axis (in radians)
|
||||
*
|
||||
* if you need to degrees, use glm_deg to convert it or use this:
|
||||
* fovy_deg = glm_deg(glm_persp_fovy(projMatrix))
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_fovy(mat4 proj) {
|
||||
return 2.0f * atanf(1.0f / proj[1][1]);
|
||||
}
|
||||
|
||||
/*!
|
||||
* @brief returns aspect ratio of perspective projection
|
||||
*
|
||||
* @param[in] proj perspective projection matrix
|
||||
*/
|
||||
CGLM_INLINE
|
||||
float
|
||||
glm_persp_aspect(mat4 proj) {
|
||||
return proj[1][1] / proj[0][0];
|
||||
}
|
||||
|
||||
#endif /* cglm_persp_h */
|
||||
Reference in New Issue
Block a user