Commit Graph

3 Commits

Author SHA1 Message Date
fb1ff5cac6 Update rendering, material handling, and shading logic
Changed README.md to update rendering settings and build instructions.
Changed BSDF.h to add functions for normal unpacking and tangent transformation.
Changed RayIntersection.h to include tangent vector in hit_result_t.
Changed Common.h to include vec2.h for 2D vector handling.
Changed String.h to add string_copy function and improve is_absolute_path.
Changed GeometryUtilities.h to enhance quad creation with tangent calculations.
Changed Mesh.h to include tangents in the vertex structure.
Changed Triangle.h to add tangents in the vertex structure for better normal mapping.
Changed Light.h to include tangents in the light shading context.
Changed SkyLight.h to introduce a new structure for sky lights.
Changed Material.h to include tangents in the shading context.
Changed SimpleLit.h to add normal and tangent textures for detailed shading.
Changed Texture.h to introduce a new structure for texture assets.
Changed BSDF.c to add functions for unpacking normals and transforming tangents.
Changed PathTracing.c to include tangents in the shading context.
Changed RayIntersection.c to calculate normals and tangents in ray-triangle intersections.
Changed Mesh.c to improve material texture loading and handle tangents.
Changed Material.c to enhance material collection initialization and resizing.
Changed SimpleLit.c to incorporate normal mapping with normal textures.
Changed Texture.c to improve management of texture assets and resources.
2025-04-29 17:58:10 +09:00
3c3168af7a Add texture handling and refactor material functions
Added a new function `blinn_phong_specular_exponent_to_roughness` in `BSDF.h` to convert a specular exponent to roughness.
Added a `textures` member to the `shading_context_t` structure in `Material.h` for passing texture information during shading.
Added a new member `textures` in the `light_shading_context_t` structure in `Light.h` to hold texture information.
Added inline functions in `Texture.h` for handling texture entities, including `invalid_texture_entity`, `is_texture_entity_valid`, and `get_texture`.
Changed the texture-related members in `simple_lit_properties_t` in `SimpleLit.h` from pointers to `texture_entity_t` to better manage texture entities.
Changed the `sample_material_bsdf` and `sample_material_bsdf_pdf` functions in `Material.h` to accept a `shading_context_t` instead of individual parameters.
Changed the `mesh_load` function in `Mesh.c` to use the new roughness calculation and texture entity handling.
Changed the `path_trace` function in `PathTracing.c` to use the new structure and functions for handling materials and textures.
Refactored the `sample_material_bsdf` and `sample_material_bsdf_pdf` functions in `Material.c` to utilize the new `shading_context_t` structure.
Updated the `material_collection_init` function in `Material.h` to reflect changes in the material sampling functions.
Updated the `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` functions to use the new shading context structure.
Adjusted the `simple_lit_data_default` function in `SimpleLit.c` to work with the new texture handling approach.
Added texture entity handling in `Texture.c` for managing invalid texture entities.
2025-04-29 13:29:29 +09:00
3de6b83d32 Set C standard to C11 and add new assets
Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
2025-04-29 01:43:52 +09:00