Commit Graph

10 Commits

Author SHA1 Message Date
4c62b3ecde Add HDR sky lighting support and improve rendering
Added support for HDR sky lighting, including sampling environment maps with a hierarchical CDF.
Added new utility functions for handling HDR sky data, including memory management and sampling functions.
Added functions to improve texture handling, including pixel data retrieval and texture coordinate management.
Changed the path tracing algorithm to enhance light evaluation from HDR skies and adjust light contribution calculations.
Changed BSDF sampling functions to utilize constants from Common.h for better readability.
Changed the main application logic to load HDR textures and configure the scene with improved lighting settings.
Refactored ray intersection logic to enhance accuracy and performance in triangle intersections.
Adjusted the sample count in the rendering configuration to optimize performance.
Updated the README.md to document new features and example renders.
2025-05-04 01:33:00 +09:00
2c0d5a2364 Update project roadmap and improve rendering logic
Changed the pixel rendering function to include anti-aliasing using Sobol sampling in Renderer.c.
Changed the path tracing function to adjust light shading context and Russian roulette logic in PathTracing.c.
Changed the normal calculation logic to use a ternary operator in RayIntersection.c.
Changed the Sobol sample calculation for consistency in Debug.c.
Removed some items from the project roadmap in README.md.
Modified the sample count from 64 to 16 in main.c, affecting rendering quality and performance.
2025-04-29 20:43:04 +09:00
fb1ff5cac6 Update rendering, material handling, and shading logic
Changed README.md to update rendering settings and build instructions.
Changed BSDF.h to add functions for normal unpacking and tangent transformation.
Changed RayIntersection.h to include tangent vector in hit_result_t.
Changed Common.h to include vec2.h for 2D vector handling.
Changed String.h to add string_copy function and improve is_absolute_path.
Changed GeometryUtilities.h to enhance quad creation with tangent calculations.
Changed Mesh.h to include tangents in the vertex structure.
Changed Triangle.h to add tangents in the vertex structure for better normal mapping.
Changed Light.h to include tangents in the light shading context.
Changed SkyLight.h to introduce a new structure for sky lights.
Changed Material.h to include tangents in the shading context.
Changed SimpleLit.h to add normal and tangent textures for detailed shading.
Changed Texture.h to introduce a new structure for texture assets.
Changed BSDF.c to add functions for unpacking normals and transforming tangents.
Changed PathTracing.c to include tangents in the shading context.
Changed RayIntersection.c to calculate normals and tangents in ray-triangle intersections.
Changed Mesh.c to improve material texture loading and handle tangents.
Changed Material.c to enhance material collection initialization and resizing.
Changed SimpleLit.c to incorporate normal mapping with normal textures.
Changed Texture.c to improve management of texture assets and resources.
2025-04-29 17:58:10 +09:00
3de6b83d32 Set C standard to C11 and add new assets
Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
2025-04-29 01:43:52 +09:00
4db14ffdb0 Refactor some of the code. 2025-04-24 00:05:21 +09:00
17872804c5 Update project files and enhance rendering system
Added:
- Updated `.gitignore` to ignore the `[Bb]uild/` directory.
- Additional tasks added to the roadmap in `README.md` for light unit standardization and GPU backend support.

Changed:
- Removed line in `settings.json` that disabled error squiggles for C/C++ code.
- Modified `Triangle.h` to include `material_id` in `triangle_t` and reorganized properties.
- Reordered parameters in `triangle_collection_init` for clarity.
- Updated `shading_context_t` in `Material.h` and added size parameter to `material_create`.
- Streamlined initialization in `scene_init` and updated `scene_free` for proper resource management.
- Updated `window_create` in `Window.h` to accept a `render_job_t` parameter.
- Introduced `renderer_start` in `Renderer.c` to handle rendering jobs and optimized pixel rendering logic.
2025-04-23 22:24:02 +09:00
59941241c3 Enhance build system and project documentation
Added LICENSE file with MIT License and copyright notice.
Added preview.png binary file for project assets.
Changed CMakeLists.txt to include asset copying command.
Changed mesh loading in Mesh.c to support smooth normals.
Changed ray origin biasing in PathTracing.c and shadow rays.
Changed ray-triangle intersection logic in RayIntersection.c.
Changed ray_intersect_bvh_count function in Debug.c to static.
Changed rendering functions in Scene.c with TODO for optimization.
Updated README.md with project description and build instructions.
Updated window dimensions in main.c for testing purposes.
2025-04-21 21:03:08 +09:00
6800810369 Update project structure and improve performance
Added new files for BVH, AABB, and Debug functionalities.
Added new utility functions in Common.h.
Added gamma correction function in PostProcessing.h.
Changed the return type of path_trace to vec4s for alpha blending.
Changed BSDF function signatures to include sample index and bounce.
Changed the BSDF.h to replace inline functions with declarations.
Changed the Light and SkyLight evaluation functions to include throughput and sample index.
Changed the sphere creation function in GeometryUtilities.h for better quality.
Changed the scene structure to include a BVH tree for improved ray intersection.
Changed the scene initialization parameters for better performance.
Created new Debug functions for ray intersection counting.
Created new functions for triangle collection management in Triangle.c.
Improved pixel updating logic in Window.c.
Improved ray intersection performance with new BVH implementation.
Removed unused includes from Common.h.
Removed old library linking methods in CMakeLists.txt.
2025-04-21 15:56:19 +09:00
1162575545 Changed function signatures to remove const qualifiers
Changed several function signatures across multiple files to remove the `const` qualifier from parameters of type `vec3s` for improved flexibility.
Changed `material_collection_create` to `material_collection_init` for better initialization handling.
Changed `scene_create` to `scene_init` to return a boolean indicating success or failure.
Changed `render_target_create` to `render_target_init` for consistent initialization practices.
Changed `window_create` to remove `const` from its parameters for consistency.
Changed `evaluate_bsdf_directional` and `evaluate_bsdf_const_sky` to remove `const` from their parameters.
Changed `sample_bsdf_simple_lit` and `sample_bsdf_pdf_simple_lit` to remove `const` from the `normal` parameter.
Changed `scene_render` to take a pointer to `render_target_t` instead of returning it directly.
Updated `main.c` to reflect new initialization functions for better memory management.
2025-04-18 10:51:46 +09:00
bfc94f0008 Enhance graphics library functionality and structure
Added new function signatures in `assimp-vc143-mt.lib` for improved logging, parsing, and vector operations.
Added new metadata and configuration information in `assimp-vc143-mt.dll` for versioning and licensing compliance.
Added Sobol sequence generation in `Sobol.c` for quasi-random sampling.
Added window message handling in `Window.c` for rendering graphics.
Added ray-triangle intersection tests in `RayIntersection.c` for collision detection.
Added functions for loading mesh data in `Mesh.c` to support 3D model import.
Added functions for managing triangle collections in `Triangle.c` to enhance geometric data handling.
Added light evaluation functions in `LightEvaluation.c` and `SkyLight.c` for realistic rendering.
Added sampling and evaluation functions for simple lit materials in `SimpleLit.c`.
Changed various header files to include copyright and licensing information.
Changed existing functions in multiple files to improve performance and clarity.
Removed unused code in several files to streamline the library.
2025-04-18 01:54:26 +09:00