#ifndef PATH_TRACING_H #define PATH_TRACING_H #include "Algorithm/RayIntersection.h" #include "Material/Material.h" #include "Geometry/Triangle.h" #include "Rendering/Scene.h" vec4s path_trace(const scene_t* scene, ray_t ray, uint32_t sample_index, uint16_t depth); #endif // PATH_TRACING_H