#ifndef SKY_LIGHT_H #define SKY_LIGHT_H #include "Light.h" typedef struct { vec3s color; float intensity; } constant_sky_data_t; vec3s evaluate_bsdf_const_sky(const void* data, const light_shading_context_t* context, vec3s throughput, uint32_t sample_index); inline sky_light_t sky_create_constant_sky(const constant_sky_data_t* data) { return (sky_light_t){ .evaluate_bsdf_sky = evaluate_bsdf_const_sky, .data = data, }; } #endif // SKY_LIGHT_H