#ifndef PATH_TRACING_H #define PATH_TRACING_H #include "Common.h" #include "Material.h" #include "Triangle.h" static hit_result_t ray_intersect(const triangle_t triangle, const ray_t ray); vec3s path_trace(const triangle_collection_t* triangles, const material_collection_t* materials, ray_t ray, int depth); #endif // PATH_TRACING_H