#include "Triangle.h" triangle_collection_t triangle_collection_create(size_t size) { if (size > UINT64_MAX) { size = UINT64_MAX; } triangle_collection_t collection = {0}; collection.buffer = (triangle_t*)malloc(size * sizeof(triangle_t)); collection.size = (uint64_t)size; return collection; } void triangle_collection_resize(triangle_collection_t* collection, size_t size) { if (size > UINT64_MAX) { size = UINT64_MAX; } triangle_t* temp = realloc(collection->buffer, size * sizeof(triangle_t)); if (temp != NULL) { collection->buffer = temp; collection->size = (uint64_t)size; } } void triangle_collection_free(triangle_collection_t* collection) { if (collection->buffer != NULL) { free(collection->buffer); collection->buffer = NULL; } } void triangle_create(vec3s point1, vec3s point2, vec3s point3, uint8_t material_id, triangle_collection_t* collection) { if (collection->count >= collection->size) { triangle_collection_resize(collection, collection->size * 2); } triangle_t new_triangle; new_triangle.point1 = point1; new_triangle.point2 = point2; new_triangle.point3 = point3; new_triangle.material_id = material_id; vec3s edge1 = glms_vec3_sub(point2, point1); vec3s edge2 = glms_vec3_sub(point3, point1); new_triangle.normal = glms_vec3_normalize(glms_vec3_cross(edge1, edge2)); collection->buffer[collection->count] = new_triangle; collection->count++; }