Files
SimpleRayTracing/source/Geometry/Triangle.c
Misaki 3de6b83d32 Set C standard to C11 and add new assets
Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
2025-04-29 01:43:52 +09:00

68 lines
1.6 KiB
C

#include "Geometry/Triangle.h"
bool triangle_collection_init(size_t size, triangle_collection_t* triangles)
{
if (size > UINT64_MAX)
{
size = UINT64_MAX;
}
triangle_collection_t temp = {0};
temp.buffer = (triangle_t*)malloc(size * sizeof(triangle_t));
if (temp.buffer == NULL)
{
return false;
}
temp.size = (uint64_t)size;
temp.count = 0;
*triangles = temp;
return true;
}
void triangle_collection_resize(triangle_collection_t* collection, size_t size)
{
if (size > UINT64_MAX)
{
size = UINT64_MAX;
}
triangle_t* temp = (triangle_t*)realloc(collection->buffer, size * sizeof(triangle_t));
if (temp != NULL)
{
collection->buffer = temp;
collection->size = (uint64_t)size;
}
}
void triangle_collection_free(triangle_collection_t* collection)
{
if (collection->buffer != NULL)
{
free(collection->buffer);
collection->buffer = NULL;
}
}
void triangle_create(vertex_t v1, vertex_t v2, vertex_t v3, uint8_t material_id, triangle_collection_t* collection)
{
vec3s edge1 = glms_vec3_sub(v2.position, v1.position);
vec3s edge2 = glms_vec3_sub(v3.position, v1.position);
vec3s normal = glms_vec3_normalize(glms_vec3_cross(edge1, edge2));
triangle_t triangle = {
.vertices = {v1, v2, v3},
.face_normal = normal,
.material_id = material_id,
};
if (collection->count >= collection->size)
{
triangle_collection_resize(collection, collection->size * 2);
}
collection->buffer[collection->count] = triangle;
collection->count++;
}