Files
SimpleRayTracing/header/Rendering/Scene.h
Misaki 3de6b83d32 Set C standard to C11 and add new assets
Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
2025-04-29 01:43:52 +09:00

27 lines
680 B
C

#ifndef SCENE_H
#define SCENE_H
#include "Algorithm/BVH.h"
#include "Camera.h"
#include "Lighting/Light.h"
#include "Material/Material.h"
#include "Geometry/Triangle.h"
#include "Rendering/RenderTarget.h"
#include "Rendering/Texture.h"
typedef struct
{
camera_t camera;
bvh_tree_t bvh_tree;
triangle_collection_t triangles;
material_collection_t materials;
texture_collection_t textures;
light_collection_t lights;
} scene_t;
bool scene_init(scene_t* scene, uint64_t triangle_count, uint16_t texture_count, uint8_t material_count, uint32_t punctual_light_count);
bool scene_build_bvh(scene_t* scene);
void scene_free(scene_t* scene);
#endif // SCENE_H