Files
SimpleRayTracing/header/Algorithm/RayIntersection.h
Misaki 3de6b83d32 Set C standard to C11 and add new assets
Changed CMakeLists.txt to set the C standard to C11.
Added multiple binary image files for new visual assets.
Added several new image files to enhance rendering capabilities.
Changed stb_image.h to improve support for various image formats.
Changed ray tracing engine to enhance ray creation and intersection.
Changed triangle structure to use a vertex array for better attribute handling.
Changed scene initialization to accommodate new texture management.
2025-04-29 01:43:52 +09:00

39 lines
1.1 KiB
C

#ifndef RAY_INTERSECTION_H
#define RAY_INTERSECTION_H
#include "Common.h"
#include "Geometry/Triangle.h"
#include "Rendering/Scene.h"
#define SIGN_BIT(sign, axis) (((sign) >> (axis)) & 1)
typedef struct
{
vec3s origin;
vec3s direction;
vec3s inverse_direction;
uint8_t sign;
} ray_t;
typedef struct
{
vec3s point;
vec3s normal;
vec2s uv;
uint64_t triangle_id;
float distance;
bool hit;
} hit_result_t;
ray_t ray_create(vec3s origin, vec3s direction);
vec3s offset_ray_origin(vec3s point, vec3s normal, vec3s wo);
hit_result_t ray_intersect_triangle(const ray_t* ray, const triangle_t* triangle);
bool ray_intersect_aabb(const ray_t* ray, aabb_t aabb, float* enter_out, float* exit_out);
void ray_intersect_bvh(const ray_t* ray, const bvh_node_t* bvh_nodes,
const uint64_t* primitive_indices, const triangle_collection_t* all_triangles, uint64_t node_index,
float* closest_out, hit_result_t* best_hit_out);
hit_result_t ray_intersect_scene(const ray_t* ray, const scene_t* scene);
#endif // RAY_INTERSECTION_H