Files
SimpleRayTracing/native/source/Rendering/RenderTarget.c
Misaki f1d3dddb9a Change project structure;
Added new c# binding;
2025-12-30 20:54:05 +09:00

84 lines
2.3 KiB
C

#include "Rendering/RenderTarget.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
bool render_target_init(uint32_t width, uint32_t height, render_target_t* render_target)
{
render_target->width = width;
render_target->height = height;
size_t size_of_pixel = sizeof(vec4s);
size_t image_size = (size_t)width * height;
size_t buffer_size = image_size * size_of_pixel;
vec4s* buffer = (vec4s*)malloc(buffer_size);
if (buffer == NULL)
{
return false;
}
memset(buffer, 0, buffer_size);
for (size_t i = 0; i < image_size; i++)
{
buffer[i].w = 1.0;
}
render_target->buffer = buffer;
return true;
}
vec4s render_target_get_pixel(const render_target_t* render_target, uint32_t x, uint32_t y)
{
if (x < render_target->width && y < render_target->height)
{
size_t index = (size_t)y * render_target->width + x;
return render_target->buffer[index];
}
return (vec4s){0.0f, 0.0f, 0.0f, 0.0f}; // Return black if out of bounds
}
void render_target_set_pixel(render_target_t* render_target, uint32_t x, uint32_t y, vec4s color)
{
if (x < render_target->width && y < render_target->height)
{
size_t index = (size_t)y * render_target->width + x;
render_target->buffer[index] = color;
}
}
unsigned char* render_target_to_char(render_target_t* render_target)
{
size_t buffer_size = (size_t)render_target->width * render_target->height * 4; // 4 bytes for RGBA
unsigned char* char_buffer = (unsigned char*)malloc(buffer_size);
if (char_buffer == NULL)
{
return NULL;
}
for (uint32_t y = 0; y < render_target->height; y++)
{
for (uint32_t x = 0; x < render_target->width; x++)
{
vec4s pixel = render_target_get_pixel(render_target, x, y);
size_t index = ((size_t)y * render_target->width + x) * 4;
char_buffer[index + 0] = COLOR_CLAMP(pixel.x * 255.0f);
char_buffer[index + 1] = COLOR_CLAMP(pixel.y * 255.0f);
char_buffer[index + 2] = COLOR_CLAMP(pixel.z * 255.0f);
char_buffer[index + 3] = COLOR_CLAMP(pixel.w * 255.0f);
}
}
return char_buffer;
}
void render_target_free(render_target_t* target)
{
if (target != NULL && target->buffer != NULL)
{
free(target->buffer);
}
}