Files
SimpleRayTracing/source/Material.c
2025-04-15 11:29:46 +09:00

81 lines
2.0 KiB
C

#include "Material.h"
material_collection_t material_collection_create(size_t size)
{
if (size > 254)
{
size = 254; // Limit the count to 254 to fit in a uint8_t
}
material_collection_t collection = {0};
collection.buffer = (material_t*)malloc(size * sizeof(material_t));
collection.size = (uint8_t)size;
return collection;
}
void material_collection_resize(material_collection_t* materials, size_t size)
{
if (size > 254)
{
size = 254; // Limit the count to 254 to fit in a uint8_t
}
material_t* temp = realloc(materials->buffer, size * sizeof(material_t));
if (temp != NULL)
{
materials->buffer = temp;
materials->size = (uint8_t)size;
}
}
void material_collection_free(material_collection_t* materials)
{
if (materials->buffer != NULL)
{
free(materials->buffer);
materials->buffer = NULL;
}
}
material_t material_create(const sample_bsdf_f sample, const evaluate_bsdf_f evaluate, void* data, material_collection_t* collection)
{
material_t material = {0};
if (collection->count >= collection->size)
{
material_collection_resize(collection, collection->size * 2);
}
material.sample_bsdf = sample;
material.evaluate_bsdf = evaluate;
material.data = data;
material.id = collection->count;
collection->buffer[collection->count] = material;
collection->count++;
return material;
}
vec3s sample_material_bsdf(material_t* material, const vec3s normal, const vec3s wo, float* pdf_out)
{
vec3s wi = glms_vec3_zero();
if (material->sample_bsdf != NULL)
{
wi = material->sample_bsdf(material->data, normal, wo, pdf_out);
}
return wi;
}
vec3s evaluate_material_bsdf(material_t* material, const shading_context_t* context)
{
vec3s bsdf_color = glms_vec3_zero();
if (material->evaluate_bsdf != NULL)
{
bsdf_color = material->evaluate_bsdf(context, material->data);
}
return bsdf_color;
}