Files
SimpleRayTracing/source/Rendering/RenderTarget.c
2025-04-15 11:29:46 +09:00

45 lines
1.2 KiB
C

#include "Rendering/RenderTarget.h"
#include <stdlib.h>
#include <string.h>
render_target_t render_target_create(uint32_t width, uint32_t height)
{
render_target_t target;
target.width = width;
target.height = height;
size_t buffer_size = (size_t)width * height * sizeof(vec4s);
target.buffer = (vec4s*)malloc(buffer_size);
memset(target.buffer, 0, buffer_size);
return target;
}
vec4s render_target_get_pixel(render_target_t* render_target, uint32_t x, uint32_t y)
{
if (x < render_target->width && y < render_target->height)
{
size_t index = (size_t)y * render_target->width + x;
return render_target->buffer[index];
}
return (vec4s){0.0f, 0.0f, 0.0f, 0.0f}; // Return black if out of bounds
}
void render_target_set_pixel(render_target_t* render_target, uint32_t x, uint32_t y, vec4s color)
{
if (x < render_target->width && y < render_target->height)
{
size_t index = (size_t)y * render_target->width + x;
render_target->buffer[index] = color;
}
}
void render_target_free(render_target_t* target)
{
if (target->buffer != NULL)
{
free(target->buffer);
target->buffer = NULL;
}
}