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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cainos.PixelArtPlatformer.VillageHouse
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{
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public class ConstantRotation : MonoBehaviour
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{
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public Vector3 speed;
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private void Update()
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{
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transform.Rotate(speed * Time.deltaTime);
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}
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}
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}
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fileFormatVersion: 2
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guid: 2aa1e10a7e65f4648a4763acc7c12c98
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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