Add assets
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cainos.LucidEditor;
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namespace Cainos.PixelArtPlatformer_VillageProps
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{
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public class Chest : MonoBehaviour
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{
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[FoldoutGroup("Reference")]
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public Animator animator;
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[FoldoutGroup("Runtime"), ShowInInspector, DisableInEditMode]
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public bool IsOpened
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{
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get { return isOpened; }
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set
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{
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isOpened = value;
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animator.SetBool("IsOpened", isOpened);
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}
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}
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private bool isOpened;
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[FoldoutGroup("Runtime"),Button("Open"), HorizontalGroup("Runtime/Button")]
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public void Open()
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{
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IsOpened = true;
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}
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[FoldoutGroup("Runtime"), Button("Close"), HorizontalGroup("Runtime/Button")]
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public void Close()
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{
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IsOpened = false;
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}
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}
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}
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