Add assets
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using Cainos.LucidEditor;
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namespace Cainos.PixelArtPlatformer_VillageProps
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{
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[CustomEditor(typeof(Chest))]
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public class ChestEditor : Cainos.LucidEditor.LucidEditor
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{
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}
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}
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fileFormatVersion: 2
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guid: 40a6ca1c7e69cdc43aa3530067d930e5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,13 @@
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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using Cainos.LucidEditor;
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namespace Cainos.PixelArtPlatformer_VillageProps
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{
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[CustomEditor(typeof(Elevator))]
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public class ElevatorEditor : LucidEditor.LucidEditor
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f6254e17ada0781438d398a8bcda55f3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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