Add assets
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using System;
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using UnityEngine;
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namespace Cainos.LucidEditor
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{
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[AttributeUsage(AttributeTargets.Field)]
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public class RequiredAttribute : Attribute
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{
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public readonly string message = null;
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public RequiredAttribute() { }
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public RequiredAttribute(string message)
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{
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this.message = message;
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}
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}
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}
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