Add assets
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using System;
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namespace Cainos.LucidEditor
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{
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method)]
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public class TabGroupAttribute : PropertyGroupAttribute
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{
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public readonly string tabName;
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public TabGroupAttribute(string groupName, string tabName) : base(groupName)
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{
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this.tabName = tabName;
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}
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}
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}
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