Update level

This commit is contained in:
2025-05-08 21:15:20 +09:00
parent 5f42285f67
commit d7a8d07467
9 changed files with 7465 additions and 4928 deletions

View File

@@ -94,7 +94,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference;
CBUFFER_END
@@ -167,7 +166,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
float3 positionWS = IN.positionWS.xyz;
float3 positionCS = IN.clipPos.xyz / IN.clipPos.w;
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
float2 uv_MainTex = IN.texCoord0.xy;
float4 Color = tex2D( _MainTex, uv_MainTex );
float4 Mask = float4(1,1,1,1);
@@ -234,7 +233,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference;
CBUFFER_END
@@ -306,7 +304,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
UNITY_SETUP_INSTANCE_ID( IN );
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
float2 uv_MainTex = IN.texCoord0.xy;
float4 Color = tex2D( _MainTex, uv_MainTex );
float3 Normal = float3( 0, 0, 1 );
@@ -364,7 +362,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference;
CBUFFER_END
@@ -437,7 +434,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
float3 positionWS = IN.positionWS.xyz;
float3 positionCS = IN.clipPos.xyz / IN.clipPos.w;
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
float2 uv_MainTex = IN.texCoord0.xy;
float4 Color = tex2D( _MainTex, uv_MainTex );
@@ -505,7 +502,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference;
CBUFFER_END
@@ -563,7 +559,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
half4 frag(VertexOutput IN ) : SV_TARGET
{
float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
float2 uv_MainTex = IN.ase_texcoord.xy;
float4 Color = tex2D( _MainTex, uv_MainTex );
@@ -611,7 +607,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference;
CBUFFER_END
@@ -667,7 +662,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
half4 frag(VertexOutput IN ) : SV_TARGET
{
float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
float2 uv_MainTex = IN.ase_texcoord.xy;
float4 Color = tex2D( _MainTex, uv_MainTex );
half4 outColor = _SelectionID;