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@@ -94,7 +94,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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sampler2D _MainTex;
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CBUFFER_START( UnityPerMaterial )
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float4 _MainTex_ST;
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float _StencilReference;
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CBUFFER_END
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@@ -167,7 +166,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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float3 positionWS = IN.positionWS.xyz;
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float3 positionCS = IN.clipPos.xyz / IN.clipPos.w;
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float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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float2 uv_MainTex = IN.texCoord0.xy;
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float4 Color = tex2D( _MainTex, uv_MainTex );
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float4 Mask = float4(1,1,1,1);
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@@ -234,7 +233,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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sampler2D _MainTex;
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CBUFFER_START( UnityPerMaterial )
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float4 _MainTex_ST;
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float _StencilReference;
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CBUFFER_END
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@@ -306,7 +304,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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UNITY_SETUP_INSTANCE_ID( IN );
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
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float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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float2 uv_MainTex = IN.texCoord0.xy;
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float4 Color = tex2D( _MainTex, uv_MainTex );
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float3 Normal = float3( 0, 0, 1 );
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@@ -364,7 +362,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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sampler2D _MainTex;
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CBUFFER_START( UnityPerMaterial )
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float4 _MainTex_ST;
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float _StencilReference;
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CBUFFER_END
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@@ -437,7 +434,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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float3 positionWS = IN.positionWS.xyz;
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float3 positionCS = IN.clipPos.xyz / IN.clipPos.w;
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float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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float2 uv_MainTex = IN.texCoord0.xy;
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float4 Color = tex2D( _MainTex, uv_MainTex );
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@@ -505,7 +502,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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sampler2D _MainTex;
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CBUFFER_START( UnityPerMaterial )
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float4 _MainTex_ST;
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float _StencilReference;
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CBUFFER_END
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@@ -563,7 +559,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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half4 frag(VertexOutput IN ) : SV_TARGET
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{
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float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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float2 uv_MainTex = IN.ase_texcoord.xy;
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float4 Color = tex2D( _MainTex, uv_MainTex );
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@@ -611,7 +607,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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sampler2D _MainTex;
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CBUFFER_START( UnityPerMaterial )
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float4 _MainTex_ST;
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float _StencilReference;
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CBUFFER_END
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@@ -667,7 +662,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
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half4 frag(VertexOutput IN ) : SV_TARGET
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{
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float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw;
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float2 uv_MainTex = IN.ase_texcoord.xy;
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float4 Color = tex2D( _MainTex, uv_MainTex );
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half4 outColor = _SelectionID;
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