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23 Commits

Author SHA1 Message Date
4f106d7ed2 Final update 2025-05-09 16:59:40 +09:00
874402379c Update level1 2025-05-09 16:18:00 +09:00
2e86126b5f update level1 2025-05-09 15:27:33 +09:00
73fee031b1 Fix ParallaxBackground bug 2025-05-09 13:53:39 +09:00
1270e2a85d Update level 1 2025-05-09 13:46:52 +09:00
7b5ff6e002 Update level1 2025-05-09 13:23:47 +09:00
64a79bae98 更新狼动画 2025-05-09 12:27:08 +09:00
6bb798ecdf Merge branch 'main' of https://git.personalnas.com/Misaki/Two-World
# Conflicts:
#	Assets/Scenes/Building.unity
2025-05-09 11:32:22 +09:00
8fd35da829 Upate level1 2025-05-09 11:32:03 +09:00
db9f43fdeb 添加损坏建筑2 2025-05-09 11:12:03 +09:00
c44ee8043e 更新行走动画 2025-05-09 10:35:54 +09:00
9c3e0d57a9 更新动画 2025-05-09 10:32:08 +09:00
12422e6c03 update level1 2025-05-09 10:13:34 +09:00
d7a8d07467 Update level 2025-05-08 21:15:20 +09:00
5f42285f67 添加tilemap 2025-05-08 19:14:04 +09:00
9f7cf902df 下落动画 2025-05-08 17:53:10 +09:00
b171192a77 添加行走 2025-05-08 17:28:01 +09:00
a226d4fda4 添加跳跃 2025-05-08 17:03:01 +09:00
de5de28d8f Fix shader bug 2025-05-08 16:55:29 +09:00
9d24cdc6d0 更新骨骼 2025-05-08 16:46:16 +09:00
431821732c add animation 2025-05-08 16:29:35 +09:00
513c463614 Merge branch 'main' of https://git.personalnas.com/Misaki/Two-World
# Conflicts:
#	Assets/Scenes/SampleScene.unity
2025-05-08 16:13:41 +09:00
4f56b0ffe5 添加行走动画 2025-05-08 16:01:14 +09:00
147 changed files with 218058 additions and 6511 deletions

8
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@@ -94,7 +94,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex; sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial ) CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference; float _StencilReference;
CBUFFER_END CBUFFER_END
@@ -165,8 +164,9 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
UNITY_SETUP_INSTANCE_ID( IN ); UNITY_SETUP_INSTANCE_ID( IN );
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
float3 positionWS = IN.positionWS.xyz; float3 positionWS = IN.positionWS.xyz;
float3 positionCS = IN.clipPos.xyz / IN.clipPos.w;
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw; float2 uv_MainTex = IN.texCoord0.xy;
float4 Color = tex2D( _MainTex, uv_MainTex ); float4 Color = tex2D( _MainTex, uv_MainTex );
float4 Mask = float4(1,1,1,1); float4 Mask = float4(1,1,1,1);
@@ -183,7 +183,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
InitializeSurfaceData(Color.rgb, Color.a, Mask, surfaceData); InitializeSurfaceData(Color.rgb, Color.a, Mask, surfaceData);
InputData2D inputData; InputData2D inputData;
InitializeInputData(IN.texCoord0.xy, half2(IN.screenPosition.xy / IN.screenPosition.w), inputData); InitializeInputData(IN.texCoord0.xy, half2(IN.screenPosition.xy / IN.screenPosition.w), inputData);
SETUP_DEBUG_DATA_2D(inputData, positionWS); SETUP_DEBUG_DATA_2D(inputData, positionWS, positionCS);
return CombinedShapeLightShared(surfaceData, inputData); return CombinedShapeLightShared(surfaceData, inputData);
} }
@@ -233,7 +233,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex; sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial ) CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference; float _StencilReference;
CBUFFER_END CBUFFER_END
@@ -305,7 +304,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
UNITY_SETUP_INSTANCE_ID( IN ); UNITY_SETUP_INSTANCE_ID( IN );
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw; float2 uv_MainTex = IN.texCoord0.xy;
float4 Color = tex2D( _MainTex, uv_MainTex ); float4 Color = tex2D( _MainTex, uv_MainTex );
float3 Normal = float3( 0, 0, 1 ); float3 Normal = float3( 0, 0, 1 );
@@ -363,7 +362,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex; sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial ) CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference; float _StencilReference;
CBUFFER_END CBUFFER_END
@@ -434,8 +432,9 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN );
float3 positionWS = IN.positionWS.xyz; float3 positionWS = IN.positionWS.xyz;
float3 positionCS = IN.clipPos.xyz / IN.clipPos.w;
float2 uv_MainTex = IN.texCoord0.xy * _MainTex_ST.xy + _MainTex_ST.zw; float2 uv_MainTex = IN.texCoord0.xy;
float4 Color = tex2D( _MainTex, uv_MainTex ); float4 Color = tex2D( _MainTex, uv_MainTex );
@@ -446,7 +445,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
InitializeInputData(positionWS.xy, half2(IN.texCoord0.xy), inputData); InitializeInputData(positionWS.xy, half2(IN.texCoord0.xy), inputData);
half4 debugColor = 0; half4 debugColor = 0;
SETUP_DEBUG_DATA_2D(inputData, positionWS); SETUP_DEBUG_DATA_2D(inputData, positionWS, positionCS);
if (CanDebugOverrideOutputColor(surfaceData, inputData, debugColor)) if (CanDebugOverrideOutputColor(surfaceData, inputData, debugColor))
{ {
@@ -503,7 +502,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex; sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial ) CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference; float _StencilReference;
CBUFFER_END CBUFFER_END
@@ -561,7 +559,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
half4 frag(VertexOutput IN ) : SV_TARGET half4 frag(VertexOutput IN ) : SV_TARGET
{ {
float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw; float2 uv_MainTex = IN.ase_texcoord.xy;
float4 Color = tex2D( _MainTex, uv_MainTex ); float4 Color = tex2D( _MainTex, uv_MainTex );
@@ -609,7 +607,6 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
sampler2D _MainTex; sampler2D _MainTex;
CBUFFER_START( UnityPerMaterial ) CBUFFER_START( UnityPerMaterial )
float4 _MainTex_ST;
float _StencilReference; float _StencilReference;
CBUFFER_END CBUFFER_END
@@ -665,7 +662,7 @@ Shader "Cainos/Pixel Art Platformer - Village House/Sprite Shadow Mask - 2D Lit"
half4 frag(VertexOutput IN ) : SV_TARGET half4 frag(VertexOutput IN ) : SV_TARGET
{ {
float2 uv_MainTex = IN.ase_texcoord.xy * _MainTex_ST.xy + _MainTex_ST.zw; float2 uv_MainTex = IN.ase_texcoord.xy;
float4 Color = tex2D( _MainTex, uv_MainTex ); float4 Color = tex2D( _MainTex, uv_MainTex );
half4 outColor = _SelectionID; half4 outColor = _SelectionID;

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m_enableVertexGradient: 0 m_enableVertexGradient: 0
m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
@@ -1088,8 +1090,8 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 36 m_fontSize: 55
m_fontSizeBase: 36 m_fontSizeBase: 55
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 18 m_fontSizeMin: 18
@@ -1171,7 +1173,6 @@ RectTransform:
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m_Father: {fileID: 197065784} m_Father: {fileID: 197065784}
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m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
@@ -1204,17 +1205,17 @@ RectTransform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1595063722} m_GameObject: {fileID: 1595063722}
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1273145947} m_Father: {fileID: 1069180044}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 275} m_AnchoredPosition: {x: 566, y: 323}
m_SizeDelta: {x: 500, y: 100} m_SizeDelta: {x: 750, y: 100}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1595063724 --- !u!114 &1595063724
MonoBehaviour: MonoBehaviour:
@@ -1236,19 +1237,17 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: 'Game Title m_text: Black Cat Adventure
'
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_fontAsset: {fileID: 11400000, guid: 5e479ac7df0fc504a97716a60d2cb08c, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_sharedMaterial: {fileID: -25419956285312288, guid: 5e479ac7df0fc504a97716a60d2cb08c, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
m_fontColor32: m_fontColor32:
serializedVersion: 2 serializedVersion: 2
rgba: 4282400832 rgba: 4294177779
m_fontColor: {r: 0.25, g: 0.25, b: 0.25, a: 1} m_fontColor: {r: 0.9528302, g: 0.9528302, b: 0.9528302, a: 1}
m_enableVertexGradient: 0 m_enableVertexGradient: 0
m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
@@ -1265,8 +1264,8 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 64 m_fontSize: 120
m_fontSizeBase: 64 m_fontSizeBase: 120
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 18 m_fontSizeMin: 18
@@ -1343,18 +1342,18 @@ RectTransform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1694925044} m_GameObject: {fileID: 1694925044}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: 0.70710707, w: 0.70710653}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 451345383} - {fileID: 451345383}
m_Father: {fileID: 1273145947} m_Father: {fileID: 1273145947}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -100} m_AnchoredPosition: {x: 0, y: -60}
m_SizeDelta: {x: 350, y: 75} m_SizeDelta: {x: 75, y: 300}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1694925046 --- !u!114 &1694925046
MonoBehaviour: MonoBehaviour:
@@ -1432,8 +1431,8 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0} m_Sprite: {fileID: 21300306, guid: aa6fa552817c22a4e844b81b8ead69d2, type: 3}
m_Type: 1 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
m_FillMethod: 4 m_FillMethod: 4
@@ -1612,7 +1611,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1975338377} m_GameObject: {fileID: 1975338377}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0.7071064, w: 0.7071072}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
@@ -1621,8 +1620,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: -6.3999777, y: 8.999908}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 275, y: -225}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1975338379 --- !u!114 &1975338379
MonoBehaviour: MonoBehaviour:
@@ -1646,15 +1645,15 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_text: Play m_text: Play
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_fontAsset: {fileID: 11400000, guid: 5e479ac7df0fc504a97716a60d2cb08c, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_sharedMaterial: {fileID: -25419956285312288, guid: 5e479ac7df0fc504a97716a60d2cb08c, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
m_fontColor32: m_fontColor32:
serializedVersion: 2 serializedVersion: 2
rgba: 4281479730 rgba: 4197593650
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.98039216}
m_enableVertexGradient: 0 m_enableVertexGradient: 0
m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
@@ -1671,8 +1670,8 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 36 m_fontSize: 55
m_fontSizeBase: 36 m_fontSizeBase: 55
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 18 m_fontSizeMin: 18
@@ -1723,6 +1722,81 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1975338377} m_GameObject: {fileID: 1975338377}
m_CullTransparentMesh: 1 m_CullTransparentMesh: 1
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2129314169}
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m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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27108
Assets/Scenes/WorldA.prefab Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2cf00ca64a33aa7489012c1ddd4431cd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
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59535
Assets/Scenes/WorldB.prefab Normal file

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 292835a7f38e9aa4e8a72565cbda8a16
PrefabImporter:
externalObjects: {}
userData:
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View File

@@ -16,15 +16,21 @@ public class CharacterController2D : MonoBehaviour
[SerializeField] [SerializeField]
private Transform _groundCheckTransformB; private Transform _groundCheckTransformB;
[SerializeField]
private Animator _animator;
private Rigidbody2D _rigidBody; private Rigidbody2D _rigidBody;
private InputAction _moveAction; private InputAction _moveAction;
private InputAction _jumpAction; private InputAction _jumpAction;
private Vector2 _moveInput; private Vector2 _moveInput;
private bool _isGrounded; private bool _isGrounded;
private bool _isFlipped;
private PlayerInput _playerInput; private PlayerInput _playerInput;
public bool moveable = true;
void Awake() void Awake()
{ {
_rigidBody = GetComponent<Rigidbody2D>(); _rigidBody = GetComponent<Rigidbody2D>();
@@ -69,11 +75,24 @@ public class CharacterController2D : MonoBehaviour
private void OnMovePerformed(InputAction.CallbackContext context) private void OnMovePerformed(InputAction.CallbackContext context)
{ {
_moveInput = context.ReadValue<Vector2>(); _moveInput = context.ReadValue<Vector2>();
if (_moveInput.x < 0 && !_isFlipped)
{
_isFlipped = true;
transform.localScale = new Vector3(-1.0f * transform.localScale.x, transform.localScale.y, transform.localScale.z);
}
else if (_moveInput.x > 0 && _isFlipped)
{
_isFlipped = false;
transform.localScale = new Vector3(-1.0f * transform.localScale.x, transform.localScale.y, transform.localScale.z);
}
_animator.SetBool("MoveX", true);
} }
private void OnMoveCanceled(InputAction.CallbackContext context) private void OnMoveCanceled(InputAction.CallbackContext context)
{ {
_moveInput = Vector2.zero; _moveInput = Vector2.zero;
_animator.SetBool("MoveX", false);
} }
private void OnJumpPerformed(InputAction.CallbackContext context) private void OnJumpPerformed(InputAction.CallbackContext context)
@@ -81,16 +100,20 @@ public class CharacterController2D : MonoBehaviour
if (_isGrounded) if (_isGrounded)
{ {
_rigidBody.AddForce(Vector2.up * _jumpForce, ForceMode2D.Impulse); _rigidBody.AddForce(Vector2.up * _jumpForce, ForceMode2D.Impulse);
_animator.SetTrigger("Jump");
} }
} }
void Update() void Update()
{ {
_isGrounded = Physics2D.OverlapArea(_groundCheckTransformA.position, _groundCheckTransformB.position, _groundLayer); if (!moveable)
{
return;
}
if (_isGrounded) _isGrounded = Physics2D.OverlapArea(_groundCheckTransformA.position, _groundCheckTransformB.position, _groundLayer);
{ _animator.SetBool("Falling", !_isGrounded);
_rigidBody.linearVelocity = new Vector2(_moveInput.x * _moveSpeed, _rigidBody.linearVelocity.y);
} _rigidBody.linearVelocity = new Vector2(_moveInput.x * _moveSpeed, _rigidBody.linearVelocity.y);
} }
} }

View File

@@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(Collider2D))]
public class DeadZone : MonoBehaviour public class DeadZone : MonoBehaviour
{ {
private void OnTriggerEnter2D(Collider2D other) private void OnTriggerEnter2D(Collider2D other)

View File

@@ -0,0 +1,58 @@
using UnityEngine;
[RequireComponent(typeof(BoxCollider2D))]
public class HideWall : MonoBehaviour
{
[SerializeField]
private GameObject[] Wall;
[SerializeField]
private GameObject[] interior;
private void Start()
{
ShowW();
}
private void ShowW()
{
foreach (var w in Wall)
{
w.SetActive(true);
}
foreach (var i in interior)
{
i.SetActive(false);
}
}
private void Hide()
{
foreach (var w in Wall)
{
w.SetActive(false);
}
foreach (var i in interior)
{
i.SetActive(true);
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
Hide();
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
ShowW();
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b13010034e2951e4ea30c0dc57e001d9

View File

@@ -0,0 +1,39 @@
using UnityEngine;
public class ParallaxBackground : MonoBehaviour
{
private Vector3 _startingPos;
private Vector3 _startCamPos;
private float _lengthOfSprite;
public float AmountOfParallax;
public Camera MainCamera;
private void Start()
{
_startingPos = transform.position;
_startCamPos = MainCamera.transform.position;
_lengthOfSprite = GetComponent<SpriteRenderer>().bounds.size.x;
}
private void FixedUpdate()
{
var position = MainCamera.transform.position;
var temp = position.x * (1 - AmountOfParallax);
var distance = position.x * AmountOfParallax;
var yOffset = MainCamera.transform.position.y - _startCamPos.y;
var NewPosition = new Vector3(_startingPos.x + distance, _startingPos.y + yOffset, transform.position.z);
transform.position = NewPosition;
if (temp > _startingPos.x + (_lengthOfSprite / 2))
{
_startingPos.x += _lengthOfSprite;
}
else if (temp < _startingPos.x - (_lengthOfSprite / 2))
{
_startingPos.x -= _lengthOfSprite;
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ca7c8a62067529841a325a8a8b74ff04

View File

@@ -21,6 +21,7 @@ public class Player : MonoBehaviour
if (damageData.newHealth <= 0) if (damageData.newHealth <= 0)
{ {
OnPlayerDead?.Invoke(); OnPlayerDead?.Invoke();
controller.enabled = false;
} }
} }
} }

50
Assets/Scripts/Wolf.cs Normal file
View File

@@ -0,0 +1,50 @@
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(Animation))]
public class Wolf : MonoBehaviour
{
private const string _ANIMATION_NAME = "wolf";
[SerializeField]
private Transform _playerTransform;
[SerializeField]
private float _minimalDistance;
private AudioSource _audioSource;
private Animation _animation;
private void Awake()
{
_audioSource = GetComponent<AudioSource>();
_animation = GetComponent<Animation>();
}
private void Update()
{
if (Vector3.Distance(transform.position, _playerTransform.position) <= _minimalDistance)
{
if (!_animation.isPlaying)
{
_animation.Play(_ANIMATION_NAME);
}
if (!_audioSource.isPlaying)
{
_audioSource.Play();
}
}
else
{
if (!_animation.isPlaying)
{
_animation.Stop(_ANIMATION_NAME);
}
if (_audioSource.isPlaying)
{
_audioSource.Stop();
}
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3064e1aec94ca3d45b1c02e23a0b098d

View File

@@ -1,11 +1,12 @@
using System; using System;
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
//using UnityEngine.LightTransport;
public class WorldSwitcher : MonoBehaviour public class WorldSwitcher : MonoBehaviour
{ {
private const float _SCALE_DURATION = 0.5f; private const float _SCALE_DURATION = 0.5f;
private const float _SCALE_FACTOR = 100.0f; private const float _SCALE_FACTOR = 150.0f;
[SerializeField] [SerializeField]
private GameObject _spriteMask; private GameObject _spriteMask;
@@ -34,6 +35,7 @@ public class WorldSwitcher : MonoBehaviour
private void Start() private void Start()
{ {
_spriteMask.transform.localScale = Vector3.zero; _spriteMask.transform.localScale = Vector3.zero;
SwitchWorld(0);
} }
private void SwitchWorld(int newIndex) private void SwitchWorld(int newIndex)
@@ -41,6 +43,10 @@ public class WorldSwitcher : MonoBehaviour
var currentScale = _spriteMask.transform.localScale; var currentScale = _spriteMask.transform.localScale;
var from = _currentWorldIndex == 0 ? currentScale : new Vector3(_SCALE_FACTOR, _SCALE_FACTOR, 1); var from = _currentWorldIndex == 0 ? currentScale : new Vector3(_SCALE_FACTOR, _SCALE_FACTOR, 1);
var to = newIndex == 0 ? Vector3.zero : new Vector3(_SCALE_FACTOR, _SCALE_FACTOR, 1); var to = newIndex == 0 ? Vector3.zero : new Vector3(_SCALE_FACTOR, _SCALE_FACTOR, 1);
_world2.SetActive(true);
_world1.SetActive(true);
StartCoroutine(ScaleOverTime(_spriteMask.transform, from, to, _SCALE_DURATION, () => StartCoroutine(ScaleOverTime(_spriteMask.transform, from, to, _SCALE_DURATION, () =>
{ {
_currentWorldIndex = newIndex; _currentWorldIndex = newIndex;

View File

@@ -22,7 +22,7 @@ MonoBehaviour:
m_RequireDepthTexture: 0 m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0 m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1 m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1 m_SupportsTerrainHoles: 0
m_SupportsHDR: 1 m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0 m_HDRColorBufferPrecision: 0
m_MSAA: 1 m_MSAA: 1
@@ -41,7 +41,7 @@ MonoBehaviour:
m_SupportProbeVolumeScenarios: 0 m_SupportProbeVolumeScenarios: 0
m_SupportProbeVolumeScenarioBlending: 0 m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1 m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1 m_MainLightRenderingMode: 0
m_MainLightShadowsSupported: 1 m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048 m_MainLightShadowmapResolution: 2048
m_AdditionalLightsRenderingMode: 1 m_AdditionalLightsRenderingMode: 1
@@ -73,7 +73,7 @@ MonoBehaviour:
m_SupportsDynamicBatching: 0 m_SupportsDynamicBatching: 0
m_MixedLightingSupported: 1 m_MixedLightingSupported: 1
m_SupportsLightCookies: 1 m_SupportsLightCookies: 1
m_SupportsLightLayers: 1 m_SupportsLightLayers: 0
m_DebugLevel: 0 m_DebugLevel: 0
m_StoreActionsOptimization: 0 m_StoreActionsOptimization: 0
m_UseAdaptivePerformance: 1 m_UseAdaptivePerformance: 1
@@ -100,37 +100,37 @@ MonoBehaviour:
obsoleteHasProbeVolumes: obsoleteHasProbeVolumes:
m_Keys: [] m_Keys: []
m_Values: m_Values:
m_PrefilteringModeMainLightShadows: 1 m_PrefilteringModeMainLightShadows: 0
m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 1 m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 0 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 0
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