using System; using UnityEngine; namespace Cainos.LucidEditor { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Method, AllowMultiple = true)] public class HelpBoxAttribute : Attribute { public readonly string message; public readonly HelpBoxMessageType type; public HelpBoxAttribute(string message) { this.message = message; this.type = HelpBoxMessageType.Info; } public HelpBoxAttribute(string message, HelpBoxMessageType type) { this.message = message; this.type = type; } } public enum HelpBoxMessageType { None, Info, Warning, Error } }