using System; using UnityEngine; namespace Cainos.LucidEditor { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Method, AllowMultiple = true)] public class HelpBoxIfAttribute : Attribute { public readonly string condition; public readonly string message; public readonly HelpBoxMessageType type; public HelpBoxIfAttribute(string condition, string message) { this.condition = condition; this.message = message; this.type = HelpBoxMessageType.Info; } public HelpBoxIfAttribute(string condition, string message, HelpBoxMessageType type) { this.condition = condition; this.message = message; this.type = type; } } }