Files
Two-World/Assets/Cainos/Third Party/Lucid Editor/Runtime/Attributes/EnableIfAttribute.cs
2025-05-08 16:03:30 +09:00

16 lines
350 B
C#

using System;
using UnityEngine;
namespace Cainos.LucidEditor
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method)]
public class EnableIfAttribute : Attribute
{
public readonly string condition;
public EnableIfAttribute(string condition)
{
this.condition = condition;
}
}
}