Files
Two-World/Assets/Cainos/Third Party/Lucid Editor/Runtime/Attributes/LabelTextAttribute.cs
2025-05-08 16:03:30 +09:00

16 lines
336 B
C#

using System;
using UnityEngine;
namespace Cainos.LucidEditor
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method)]
public class LabelTextAttribute : Attribute
{
public readonly string label;
public LabelTextAttribute(string label)
{
this.label = label;
}
}
}