Files
Two-World/Assets/Scripts/Manager/UIManager.cs
2025-05-08 11:58:23 +09:00

52 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem.UI;
public class UIManager : MonoBehaviour
{
[SerializeField]
private InputSystemUIInputModule _inputSystemUIInputModule;
[SerializeField]
private GameObject _menuPanelUI;
[SerializeField]
private GameObject _successPanel;
[SerializeField]
private GameObject _gameOverPanel;
private void InitUI()
{
_menuPanelUI.SetActive(false);
_successPanel.SetActive(false);
_gameOverPanel.SetActive(false);
}
private void Awake()
{
InitUI();
}
private void Start()
{
_inputSystemUIInputModule.cancel.action.performed += ctx => OnCancelAction();
}
public void SetMenuPanelActive(bool value)
{
_menuPanelUI.SetActive(value);
}
private void OnCancelAction()
{
SetMenuPanelActive(!_menuPanelUI.activeSelf);
}
public void ShowSuccessPanel()
{
_successPanel.SetActive(true);
}
public void ShowGameOverPanel()
{
_gameOverPanel.SetActive(true);
}
}