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Assets/Gameplay/Scripts/Frist/MusicData.cs
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17
Assets/Gameplay/Scripts/Frist/MusicData.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New MusicData", menuName = "MusicData")]
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public class MusicData : ScriptableObject
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{
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public string musicName;
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public List<MusicTick> musicTicks;
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}
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[System.Serializable]
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public class MusicTick
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{
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public int tick;
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public GameObject[] array = new GameObject[4];
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}
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