导入博物馆资产

This commit is contained in:
2025-11-09 15:36:21 +09:00
parent ed0c7f7547
commit 350f489405
737 changed files with 47387 additions and 14795 deletions

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Shader "Invisible" {
Subshader {Pass {
GLSLPROGRAM
#ifdef VERTEX
void main() {}
#endif
#ifdef FRAGMENT
void main() {}
#endif
ENDGLSL
}}
Subshader {Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct v2f {
fixed4 position : SV_POSITION;
};
v2f vert() {
v2f o;
o.position = fixed4(0,0,0,0);
return o;
}
fixed4 frag() : COLOR {
return fixed4(0,0,0,0);
}
ENDCG
}}
}

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@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 29414144b688f1148beb502ec65e0cc2
timeCreated: 1456857965
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant: