增加A2WToolBox工具集,增加Launch场景核LaunchPanel
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55
Assets/A2WToolBox/3rd/StateMachine/Runtime/StateMapping.cs
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Assets/A2WToolBox/3rd/StateMachine/Runtime/StateMapping.cs
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/*
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* Copyright (c) 2019 Made With Monster Love (Pty) Ltd
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MonsterLove.StateMachine
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{
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internal class StateMapping<TState, TDriver> where TState : struct, IConvertible, IComparable
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where TDriver : class, new()
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{
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public TState state;
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public bool hasEnterRoutine;
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public Action EnterCall = StateMachineRunner.DoNothing;
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public Func<IEnumerator> EnterRoutine = StateMachineRunner.DoNothingCoroutine;
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public bool hasExitRoutine;
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public Action ExitCall = StateMachineRunner.DoNothing;
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public Func<IEnumerator> ExitRoutine = StateMachineRunner.DoNothingCoroutine;
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public Action Finally = StateMachineRunner.DoNothing;
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private Func<TState> stateProviderCallback;
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private StateMachine<TState, TDriver> fsm;
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public StateMapping(StateMachine<TState, TDriver> fsm, TState state, Func<TState> stateProvider)
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{
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this.fsm = fsm;
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this.state = state;
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stateProviderCallback = stateProvider;
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}
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}
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}
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