增加A2WToolBox工具集,增加Launch场景核LaunchPanel

This commit is contained in:
Wurui
2025-11-08 11:06:48 +08:00
parent 3e92e5684a
commit 3b43829e85
726 changed files with 87807 additions and 215 deletions

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using System.Collections;
using MonsterLove.StateMachine;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class TestAsyncCustomDriver
{
public enum States
{
One,
Two,
Three,
Four,
}
private GameObject go;
private StateClass behaviour;
private StateMachine<States, StateDriverUnity> fsm;
[SetUp]
public void Init()
{
go = new GameObject();
behaviour = go.AddComponent<StateClass>();
fsm = new StateMachine<States, StateDriverUnity>(behaviour);
behaviour.fsm = fsm;
}
[TearDown]
public void Kill()
{
Object.Destroy(go);
}
[UnityTest]
public IEnumerator TestChange()
{
// /1
fsm.ChangeState(States.One);
yield return null;
Assert.AreEqual(0, behaviour.oneEnter);
Assert.AreEqual(0, behaviour.oneUpdate); //Enter still running, no update called
yield return null;
Assert.AreEqual(1, behaviour.oneEnter); //Enter now complete
Assert.AreEqual(0, behaviour.oneUpdate); //Update executes before co-routine, therefore update not run yet
yield return null;
Assert.AreEqual(1, behaviour.oneEnter);
Assert.AreEqual(1, behaviour.oneUpdate); //Update has first chance to run
}
private class StateClass : MonoBehaviour
{
public StateMachine<States, StateDriverUnity> fsm;
public int oneEnter;
public int oneUpdate;
public int oneExit;
public int oneFinally;
public int twoEnter;
public int twoUpdate;
public int twoExit;
public int twoFinally;
public int threeEnter;
public int threeUpdate;
public int threeExit;
public int threeFinally;
public int fourEnter;
public int fourUpdate;
public int fourExit;
public int fourFinally;
void Update()
{
fsm.Driver.Update.Invoke();
}
IEnumerator One_Enter()
{
Debug.LogFormat("State:{0} Frame:{1}", "One Enter Start", Time.frameCount);
yield return null;
yield return null;
Debug.LogFormat("State:{0} Frame:{1}", "One Enter End", Time.frameCount);
oneEnter++;
}
void One_Update()
{
Debug.LogFormat("State:{0} Frame:{1}", "One Update", Time.frameCount);
oneUpdate++;
}
IEnumerator One_Exit()
{
Debug.LogFormat("State:{0} Frame:{1}", "One Exit Start", Time.frameCount);
yield return null;
yield return null;
Debug.LogFormat("State:{0} Frame:{1}", "One Exit End", Time.frameCount);
oneExit++;
}
void One_Finally()
{
Debug.LogFormat("State:{0} Frame:{1}", "One Finally", Time.frameCount);
oneFinally++;
}
void Two_Enter()
{
Debug.LogFormat("State:{0} Frame:{1}", "Two Enter", Time.frameCount);
twoEnter++;
}
void Two_Update()
{
Debug.LogFormat("State:{0} Frame:{1}", "Two Update", Time.frameCount);
twoUpdate++;
}
void Two_Exit()
{
Debug.LogFormat("State:{0} Frame:{1}", "Two Exit", Time.frameCount);
twoExit++;
}
void Two_Finally()
{
Debug.LogFormat("State:{0} Frame:{1}", "Two Finally", Time.frameCount);
twoFinally++;
}
void Three_Enter()
{
Debug.LogFormat("State:{0} Frame:{1}", "Three Enter", Time.frameCount);
threeEnter++;
}
void Three_Update()
{
Debug.LogFormat("State:{0} Frame:{1}", "Three Update", Time.frameCount);
threeUpdate++;
}
void Three_Exit()
{
Debug.LogFormat("State:{0} Frame:{1}", "Three Exit", Time.frameCount);
threeExit++;
}
void Three_Finally()
{
Debug.LogFormat("State:{0} Frame:{1}", "Three Finally", Time.frameCount);
threeFinally++;
}
void Four_Enter()
{
Debug.LogFormat("State:{0} Frame:{1}", "Four Enter", Time.frameCount);
fourEnter++;
}
void Four_Update()
{
Debug.LogFormat("State:{0} Frame:{1}", "Four Update", Time.frameCount);
fourUpdate++;
}
void Four_Exit()
{
Debug.LogFormat("State:{0} Frame:{1}", "Four Exit", Time.frameCount);
fourExit++;
}
void Four_Finally()
{
Debug.LogFormat("State:{0} Frame:{1}", "Four Finally", Time.frameCount);
fourFinally++;
}
}
}
}