Launch场景增加加载LaunchPanel逻辑
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12
Assets/Gameplay/Scripts/Launch/LaunchManager.cs
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12
Assets/Gameplay/Scripts/Launch/LaunchManager.cs
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using UnityEngine;
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using A2W;
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public class LaunchManager : SceneSingleton<LaunchManager>
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{
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private async void Awake()
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{
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UIManager.instance.Init();
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await UIManager.instance.ShowPanel<LaunchPanel>();
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}
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}
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2
Assets/Gameplay/Scripts/Launch/LaunchManager.cs.meta
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2
Assets/Gameplay/Scripts/Launch/LaunchManager.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: bd0e076d710be854496ed022fb37eebe
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