Launch场景增加加载LaunchPanel逻辑
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@@ -1,16 +1,22 @@
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using UnityEngine;
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using A2W;
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using Cysharp.Threading.Tasks;
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public class LaunchPanel : MonoBehaviour
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public class LaunchPanel : UIPanel
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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public override void Init()
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{
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}
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// Update is called once per frame
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void Update()
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public override async UniTask Show()
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{
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await UniTask.Yield();
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}
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public override async UniTask Hide()
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{
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await UniTask.Yield();
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}
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}
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