Launch场景增加加载LaunchPanel逻辑

This commit is contained in:
Wurui
2025-11-08 11:29:36 +08:00
parent 421cbad8db
commit 49022f8626
10 changed files with 315 additions and 10 deletions

View File

@@ -1,16 +1,22 @@
using UnityEngine;
using A2W;
using Cysharp.Threading.Tasks;
public class LaunchPanel : MonoBehaviour
public class LaunchPanel : UIPanel
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
public override void Init()
{
}
// Update is called once per frame
void Update()
public override async UniTask Show()
{
await UniTask.Yield();
}
public override async UniTask Hide()
{
await UniTask.Yield();
}
}