拼图测试场景
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20
Assets/Gameplay/Scripts/Frist/SceneInit.cs
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20
Assets/Gameplay/Scripts/Frist/SceneInit.cs
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using System.Threading.Tasks;
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using A2W;
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using UnityEngine;
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public class SceneInit : MonoBehaviour
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{
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MessagePanel messagePanel;
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async Task Init()
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{
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// messagePanel = await UIManager.instance.ShowPanel<MessagePanel>();
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// messagePanel.AddMessage("寻找有关于音乐的物品");
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// Debug.Log("寻找有关于音乐的物品");
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}
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async void Start()
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{
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messagePanel = await UIManager.instance.ShowPanel<MessagePanel>();
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messagePanel.AddMessage("Search for items related to music");
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Debug.Log("寻找有关于音乐的物品");
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}
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}
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