增加消息面板功能

This commit is contained in:
Wurui
2025-11-09 16:06:32 +08:00
parent 350f489405
commit 68cdc0bfc6
11 changed files with 497 additions and 0 deletions

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using UnityEngine;
using MonsterLove.StateMachine;
using DG.Tweening;
public enum MessageStates
{
Init,
Add,
Show,
Del
}
public class MessageElement : MonoBehaviour
{
[SerializeField] TMPro.TextMeshProUGUI messageText;
public RectTransform RectTransform
{
get
{
return transform as RectTransform;
}
}
public string Message { get; private set; }
private float remaining;
private MessagePanel panel;
StateMachine<MessageStates> fsm;
public void Init(MessagePanel panel, string message, float duration)
{
this.panel = panel;
Message = message;
remaining = duration;
if (remaining < 0)
{
remaining = float.MaxValue;
}
if (fsm is null)
{
fsm = StateMachine<MessageStates>.Initialize(this);
}
fsm.ChangeState(MessageStates.Init);
}
private void Init_Enter()
{
// 这里初始化,包括位置和消息信息
messageText.text = Message;
messageText.rectTransform.anchoredPosition = new Vector2(messageText.rectTransform.rect.width, 0);
fsm.ChangeState(MessageStates.Add);
}
private void Add_Enter()
{
// 这里播动画
messageText.rectTransform.DOAnchorPosX(0, 0.2f);
fsm.ChangeState(MessageStates.Show);
}
private void Show_Update()
{
remaining -= Time.deltaTime;
if (remaining <= 0)
{
remaining = float.MaxValue;
fsm.ChangeState(MessageStates.Del);
}
}
private void Del_Enter()
{
// 理论上这里也需要做个动画,先不管了
panel.DelMessage(this);
}
}

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