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@@ -22,7 +22,7 @@ public class GameFlowMgr : Singleton<GameFlowMgr>
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{
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throw new System.Exception("请选择关卡");
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}
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SceneLoader.instance?.LoadScene(levelData.levels[levelData.currentLevelIndex].sceneName);
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StageSelector.EnterStage(levelData.levels[levelData.currentLevelIndex].sceneName);
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}
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public void completeLevel(int index)
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{
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@@ -5,7 +5,7 @@ public class LaunchManager : SceneSingleton<LaunchManager>
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{
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private async void Start()
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{
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UIManager.instance.Init();
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UIManager.instance?.Init();
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await UIManager.instance.ShowPanel<LaunchPanel>();
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}
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@@ -11,6 +11,6 @@ public static class StageSelector
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loadingPanel = await UIManager.instance.InitPanel<LoadingPanel>();
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}
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UIManager.instance.DestroyAllExceptLoading();
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SceneLoader.instance.LoadScene(sceneName, loadingPanel);
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SceneLoader.instance?.LoadScene(sceneName, loadingPanel);
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}
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}
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