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public interface IInteractable
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{/// 玩家与交互对象进行交互时调用
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void OnInteract();
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void OnEnterInteractionRange(); // 玩家进入交互范围时调用,用于显示提示
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void OnExitInteractionRange(); // 玩家离开交互范围时调用,用于隐藏提示
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}
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