temp
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@@ -2,6 +2,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using A2W;
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using Cysharp.Threading.Tasks;
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using UnityEngine.InputSystem;
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public class LaunchPanel : UIPanel
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{
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@@ -23,8 +24,8 @@ public class LaunchPanel : UIPanel
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await UniTask.Delay(200);
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press.alpha = 1;
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//await UniTask.WaitUntil(()=>Input.anyKeyDown);
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await UniTask.Delay(2000);
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await UniTask.WaitUntil(()=>Keyboard.current.anyKey.wasPressedThisFrame);
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// await UniTask.Delay(2000);
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StageSelector.EnterStage("Stage1");
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}
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