简单的下落音游
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@@ -83,6 +83,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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@@ -117,7 +118,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
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- _Color: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
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- _Color: {r: 0.48507768, g: 0.6755646, b: 0.7830188, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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@@ -85,6 +85,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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@@ -119,7 +120,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.5110952, g: 0.62652487, b: 0.6886792, a: 1}
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- _Color: {r: 0.5110952, g: 0.62652487, b: 0.6886792, a: 1}
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- _Color: {r: 0.51109517, g: 0.62652487, b: 0.6886792, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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