Added basic character controller via importing Starter Assets from Unity.
This commit is contained in:
8
Assets/Third Parties/Starter Assets/Runtime/Common.meta
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8
Assets/Third Parties/Starter Assets/Runtime/Common.meta
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using UnityEngine;
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public class BasicRigidBodyPush : MonoBehaviour
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{
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public LayerMask pushLayers;
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public bool canPush;
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[Range(0.5f, 5f)] public float strength = 1.1f;
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private void OnControllerColliderHit(ControllerColliderHit hit)
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{
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if (canPush) PushRigidBodies(hit);
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}
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private void PushRigidBodies(ControllerColliderHit hit)
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{
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// https://docs.unity3d.com/ScriptReference/CharacterController.OnControllerColliderHit.html
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// make sure we hit a non kinematic rigidbody
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Rigidbody body = hit.collider.attachedRigidbody;
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if (body == null || body.isKinematic) return;
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// make sure we only push desired layer(s)
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var bodyLayerMask = 1 << body.gameObject.layer;
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if ((bodyLayerMask & pushLayers.value) == 0) return;
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// We dont want to push objects below us
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if (hit.moveDirection.y < -0.3f) return;
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// Calculate push direction from move direction, horizontal motion only
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Vector3 pushDir = new Vector3(hit.moveDirection.x, 0.0f, hit.moveDirection.z);
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// Apply the push and take strength into account
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body.AddForce(pushDir * strength, ForceMode.Impulse);
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}
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}
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace StarterAssets
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{
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[RequireComponent(typeof(CharacterController))]
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#if ENABLE_INPUT_SYSTEM
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[RequireComponent(typeof(PlayerInput))]
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#endif
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public class FirstPersonController : MonoBehaviour
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{
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[Header("Player")]
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[Tooltip("Move speed of the character in m/s")]
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public float MoveSpeed = 4.0f;
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[Tooltip("Sprint speed of the character in m/s")]
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public float SprintSpeed = 6.0f;
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[Tooltip("Rotation speed of the character")]
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public float RotationSpeed = 1.0f;
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[Tooltip("Acceleration and deceleration")]
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public float SpeedChangeRate = 10.0f;
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[Space(10)]
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[Tooltip("The height the player can jump")]
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public float JumpHeight = 1.2f;
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[Tooltip("The character uses its own gravity value. The engine default is -9.81f")]
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public float Gravity = -15.0f;
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[Space(10)]
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[Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")]
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public float JumpTimeout = 0.1f;
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[Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")]
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public float FallTimeout = 0.15f;
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[Header("Player Grounded")]
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[Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")]
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public bool Grounded = true;
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[Tooltip("Useful for rough ground")]
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public float GroundedOffset = -0.14f;
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[Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")]
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public float GroundedRadius = 0.5f;
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[Tooltip("What layers the character uses as ground")]
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public LayerMask GroundLayers;
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[Header("Cinemachine")]
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[Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")]
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public GameObject CinemachineCameraTarget;
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[Tooltip("How far in degrees can you move the camera up")]
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public float TopClamp = 90.0f;
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[Tooltip("How far in degrees can you move the camera down")]
|
||||
public float BottomClamp = -90.0f;
|
||||
|
||||
// cinemachine
|
||||
private float _cinemachineTargetPitch;
|
||||
|
||||
// player
|
||||
private float _speed;
|
||||
private float _rotationVelocity;
|
||||
private float _verticalVelocity;
|
||||
private float _terminalVelocity = 53.0f;
|
||||
|
||||
// timeout deltatime
|
||||
private float _jumpTimeoutDelta;
|
||||
private float _fallTimeoutDelta;
|
||||
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
private PlayerInput _playerInput;
|
||||
#endif
|
||||
private CharacterController _controller;
|
||||
private StarterAssetsInputs _input;
|
||||
private GameObject _mainCamera;
|
||||
|
||||
private const float _threshold = 0.01f;
|
||||
|
||||
private bool IsCurrentDeviceMouse
|
||||
{
|
||||
get
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
return _playerInput.currentControlScheme == "KeyboardMouse";
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// get a reference to our main camera
|
||||
if (_mainCamera == null)
|
||||
{
|
||||
_mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_controller = GetComponent<CharacterController>();
|
||||
_input = GetComponent<StarterAssetsInputs>();
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
_playerInput = GetComponent<PlayerInput>();
|
||||
#else
|
||||
Debug.LogError( "Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it");
|
||||
#endif
|
||||
|
||||
// reset our timeouts on start
|
||||
_jumpTimeoutDelta = JumpTimeout;
|
||||
_fallTimeoutDelta = FallTimeout;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
JumpAndGravity();
|
||||
GroundedCheck();
|
||||
Move();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
CameraRotation();
|
||||
}
|
||||
|
||||
private void GroundedCheck()
|
||||
{
|
||||
// set sphere position, with offset
|
||||
Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z);
|
||||
Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore);
|
||||
}
|
||||
|
||||
private void CameraRotation()
|
||||
{
|
||||
// if there is an input
|
||||
if (_input.look.sqrMagnitude >= _threshold)
|
||||
{
|
||||
//Don't multiply mouse input by Time.deltaTime
|
||||
float deltaTimeMultiplier = IsCurrentDeviceMouse ? 1.0f : Time.deltaTime;
|
||||
|
||||
_cinemachineTargetPitch += _input.look.y * RotationSpeed * deltaTimeMultiplier;
|
||||
_rotationVelocity = _input.look.x * RotationSpeed * deltaTimeMultiplier;
|
||||
|
||||
// clamp our pitch rotation
|
||||
_cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp);
|
||||
|
||||
// Update Cinemachine camera target pitch
|
||||
CinemachineCameraTarget.transform.localRotation = Quaternion.Euler(_cinemachineTargetPitch, 0.0f, 0.0f);
|
||||
|
||||
// rotate the player left and right
|
||||
transform.Rotate(Vector3.up * _rotationVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
// set target speed based on move speed, sprint speed and if sprint is pressed
|
||||
float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed;
|
||||
|
||||
// a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon
|
||||
|
||||
// note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||
// if there is no input, set the target speed to 0
|
||||
if (_input.move == Vector2.zero) targetSpeed = 0.0f;
|
||||
|
||||
// a reference to the players current horizontal velocity
|
||||
float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude;
|
||||
|
||||
float speedOffset = 0.1f;
|
||||
float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f;
|
||||
|
||||
// accelerate or decelerate to target speed
|
||||
if (currentHorizontalSpeed < targetSpeed - speedOffset || currentHorizontalSpeed > targetSpeed + speedOffset)
|
||||
{
|
||||
// creates curved result rather than a linear one giving a more organic speed change
|
||||
// note T in Lerp is clamped, so we don't need to clamp our speed
|
||||
_speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, Time.deltaTime * SpeedChangeRate);
|
||||
|
||||
// round speed to 3 decimal places
|
||||
_speed = Mathf.Round(_speed * 1000f) / 1000f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_speed = targetSpeed;
|
||||
}
|
||||
|
||||
// normalise input direction
|
||||
Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized;
|
||||
|
||||
// note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||
// if there is a move input rotate player when the player is moving
|
||||
if (_input.move != Vector2.zero)
|
||||
{
|
||||
// move
|
||||
inputDirection = transform.right * _input.move.x + transform.forward * _input.move.y;
|
||||
}
|
||||
|
||||
// move the player
|
||||
_controller.Move(inputDirection.normalized * (_speed * Time.deltaTime) + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime);
|
||||
}
|
||||
|
||||
private void JumpAndGravity()
|
||||
{
|
||||
if (Grounded)
|
||||
{
|
||||
// reset the fall timeout timer
|
||||
_fallTimeoutDelta = FallTimeout;
|
||||
|
||||
// stop our velocity dropping infinitely when grounded
|
||||
if (_verticalVelocity < 0.0f)
|
||||
{
|
||||
_verticalVelocity = -2f;
|
||||
}
|
||||
|
||||
// Jump
|
||||
if (_input.jump && _jumpTimeoutDelta <= 0.0f)
|
||||
{
|
||||
// the square root of H * -2 * G = how much velocity needed to reach desired height
|
||||
_verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity);
|
||||
}
|
||||
|
||||
// jump timeout
|
||||
if (_jumpTimeoutDelta >= 0.0f)
|
||||
{
|
||||
_jumpTimeoutDelta -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset the jump timeout timer
|
||||
_jumpTimeoutDelta = JumpTimeout;
|
||||
|
||||
// fall timeout
|
||||
if (_fallTimeoutDelta >= 0.0f)
|
||||
{
|
||||
_fallTimeoutDelta -= Time.deltaTime;
|
||||
}
|
||||
|
||||
// if we are not grounded, do not jump
|
||||
_input.jump = false;
|
||||
}
|
||||
|
||||
// apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time)
|
||||
if (_verticalVelocity < _terminalVelocity)
|
||||
{
|
||||
_verticalVelocity += Gravity * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
private static float ClampAngle(float lfAngle, float lfMin, float lfMax)
|
||||
{
|
||||
if (lfAngle < -360f) lfAngle += 360f;
|
||||
if (lfAngle > 360f) lfAngle -= 360f;
|
||||
return Mathf.Clamp(lfAngle, lfMin, lfMax);
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f);
|
||||
Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f);
|
||||
|
||||
if (Grounded) Gizmos.color = transparentGreen;
|
||||
else Gizmos.color = transparentRed;
|
||||
|
||||
// when selected, draw a gizmo in the position of, and matching radius of, the grounded collider
|
||||
Gizmos.DrawSphere(new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), GroundedRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
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|
||||
guid: 55919ac34a26952479f3fc91f777b2fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 267961
|
||||
packageName: 'Starter Assets: Character Controllers | URP'
|
||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Starter Assets/Runtime/FirstPersonController/Scripts/FirstPersonController.cs
|
||||
uploadId: 721456
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8332b7ba9ad58d641bb71880befb7da1
|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,270 @@
|
||||
{
|
||||
"name": "StarterAssets",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "f62a4b92-ef5e-4175-8f4c-c9075429d32c",
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"name": "up",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"name": "left",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
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|
||||
"path": "<Keyboard>/d",
|
||||
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|
||||
"processors": "",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"action": "Move",
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"processors": "",
|
||||
"groups": "KeyboardMouse",
|
||||
"action": "Move",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"name": "",
|
||||
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||||
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||||
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|
||||
"processors": "StickDeadzone",
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
{
|
||||
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||||
"id": "ed66cbff-2900-4a62-8896-696503cfcd31",
|
||||
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|
||||
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|
||||
"processors": "InvertVector2(invertX=false),ScaleVector2(x=0.05,y=0.05)",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"processors": "InvertVector2(invertX=false),StickDeadzone,ScaleVector2(x=300,y=300)",
|
||||
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|
||||
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|
||||
"isComposite": false,
|
||||
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|
||||
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|
||||
{
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||||
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|
||||
"id": "1bd55a0b-761e-4ae4-89ae-8ec127e08a29",
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||||
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|
||||
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|
||||
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|
||||
"groups": "KeyboardMouse",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
{
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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using UnityEngine;
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namespace StarterAssets
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LookInput(value.Get<Vector2>());
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||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class TouchscreenInput : MonoBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
[Tooltip("Move joystick magnitude is in [-1;1] range, this multiply it before sending it to move event")]
|
||||
public float MoveMagnitudeMultiplier = 1.0f;
|
||||
[Tooltip("Look joystick magnitude is in [-1;1] range, this multiply it before sending it to move event")]
|
||||
public float LookMagnitudeMultiplier = 1.0f;
|
||||
public bool InvertLookY;
|
||||
|
||||
[Header("Events")]
|
||||
public UnityEvent<Vector2> MoveEvent;
|
||||
public UnityEvent<Vector2> LookEvent;
|
||||
public UnityEvent<bool> JumpEvent;
|
||||
public UnityEvent<bool> SprintEvent;
|
||||
|
||||
private UIDocument m_Document;
|
||||
|
||||
private VirtualJoystick m_MoveJoystick;
|
||||
private VirtualJoystick m_LookJoystick;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
m_Document = GetComponent<UIDocument>();
|
||||
|
||||
var safeArea = Screen.safeArea;
|
||||
|
||||
var root = m_Document.rootVisualElement;
|
||||
|
||||
root.style.position = Position.Absolute;
|
||||
root.style.left = safeArea.xMin;
|
||||
root.style.right = Screen.width - safeArea.xMax;
|
||||
root.style.top = Screen.height - safeArea.yMax;
|
||||
root.style.bottom = safeArea.yMin;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var joystickMove = m_Document.rootVisualElement.Q<VisualElement>("JoystickMove");
|
||||
var joystickLook = m_Document.rootVisualElement.Q<VisualElement>("JoystickLook");
|
||||
|
||||
m_MoveJoystick = new VirtualJoystick(joystickMove);
|
||||
m_MoveJoystick.JoystickEvent.AddListener(mov =>
|
||||
{
|
||||
MoveEvent.Invoke(mov * MoveMagnitudeMultiplier);
|
||||
});;
|
||||
|
||||
m_LookJoystick = new VirtualJoystick(joystickLook);
|
||||
m_LookJoystick.JoystickEvent.AddListener(mov =>
|
||||
{
|
||||
if (InvertLookY)
|
||||
mov.y *= -1;
|
||||
|
||||
LookEvent.Invoke(mov * LookMagnitudeMultiplier);
|
||||
});
|
||||
|
||||
var jumpButton = m_Document.rootVisualElement.Q<VisualElement>("ButtonJump");
|
||||
jumpButton.RegisterCallback<PointerEnterEvent>(evt => { JumpEvent.Invoke(true); });
|
||||
jumpButton.RegisterCallback<PointerLeaveEvent>(evt => { JumpEvent.Invoke(false); });
|
||||
|
||||
var sprintButton = m_Document.rootVisualElement.Q<VisualElement>("ButtonSprint");
|
||||
sprintButton.RegisterCallback<PointerEnterEvent>(evt => { SprintEvent.Invoke(true); });
|
||||
sprintButton.RegisterCallback<PointerLeaveEvent>(evt => { SprintEvent.Invoke(false); });
|
||||
}
|
||||
}
|
||||
public class VirtualJoystick
|
||||
{
|
||||
public VisualElement BaseElement;
|
||||
public VisualElement Thumbstick;
|
||||
|
||||
public UnityEvent<Vector2> JoystickEvent = new();
|
||||
|
||||
public VirtualJoystick(VisualElement root)
|
||||
{
|
||||
BaseElement = root;
|
||||
Thumbstick = root.Q<VisualElement>("JoystickHandle");
|
||||
|
||||
BaseElement.RegisterCallback<PointerDownEvent>(HandlePress);
|
||||
BaseElement.RegisterCallback<PointerMoveEvent>(HandleDrag);
|
||||
BaseElement.RegisterCallback<PointerUpEvent>(HandleRelease);
|
||||
}
|
||||
|
||||
void HandlePress(PointerDownEvent evt)
|
||||
{
|
||||
BaseElement.CapturePointer(evt.pointerId);
|
||||
}
|
||||
|
||||
void HandleRelease(PointerUpEvent evt)
|
||||
{
|
||||
BaseElement.ReleasePointer(evt.pointerId);
|
||||
|
||||
Thumbstick.style.left = Length.Percent(50);
|
||||
Thumbstick.style.top = Length.Percent(50);
|
||||
|
||||
JoystickEvent.Invoke(Vector2.zero);
|
||||
}
|
||||
|
||||
void HandleDrag(PointerMoveEvent evt)
|
||||
{
|
||||
if (!BaseElement.HasPointerCapture(evt.pointerId)) return;
|
||||
|
||||
var width = BaseElement.contentRect.width;
|
||||
var center = new Vector3(width / 2, width / 2);
|
||||
var centerToPosition = evt.localPosition - center;
|
||||
|
||||
if (centerToPosition.magnitude > width/2)
|
||||
{
|
||||
centerToPosition = centerToPosition.normalized * width / 2;
|
||||
}
|
||||
|
||||
var newPos = center + centerToPosition;
|
||||
|
||||
Thumbstick.style.left = newPos.x;
|
||||
Thumbstick.style.top = newPos.y;
|
||||
|
||||
centerToPosition /= (width / 2);
|
||||
//we invert y as the y of UI goes down, but pushing the joystick up is expected to give a positive y value
|
||||
centerToPosition.y *= -1;
|
||||
|
||||
JoystickEvent.Invoke(centerToPosition);
|
||||
}
|
||||
}
|
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|
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/*
|
||||
The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices.
|
||||
IE: Switching from Keyboard to Gamepad in-game.
|
||||
When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc)
|
||||
In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance.
|
||||
This is fixed in Input System 1.1.
|
||||
For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
using UnityEngine.InputSystem;
|
||||
#endif
|
||||
|
||||
public class MobileDisableAutoSwitchControls : MonoBehaviour
|
||||
{
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID)
|
||||
|
||||
[Header("Target")]
|
||||
public PlayerInput playerInput;
|
||||
|
||||
void Start()
|
||||
{
|
||||
DisableAutoSwitchControls();
|
||||
}
|
||||
|
||||
void DisableAutoSwitchControls()
|
||||
{
|
||||
playerInput.neverAutoSwitchControlSchemes = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Debug.Log(playerInput.currentControlScheme);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
}
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assetPath: Assets/Starter Assets/Runtime/Mobile/Scripts/Utilities/MobileDisableAutoSwitchControls.cs
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uploadId: 721456
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|
||||
using StarterAssets;
|
||||
using UnityEngine;
|
||||
|
||||
public class VirtualInput : MonoBehaviour
|
||||
{
|
||||
[Header("Output")]
|
||||
public StarterAssetsInputs StarterAssetsInputs;
|
||||
|
||||
public void VirtualMoveInput(Vector2 virtualMoveDirection)
|
||||
{
|
||||
StarterAssetsInputs.MoveInput(virtualMoveDirection);
|
||||
}
|
||||
|
||||
public void VirtualLookInput(Vector2 virtualLookDirection)
|
||||
{
|
||||
StarterAssetsInputs.LookInput(virtualLookDirection);
|
||||
}
|
||||
|
||||
public void VirtualJumpInput(bool virtualJumpState)
|
||||
{
|
||||
StarterAssetsInputs.JumpInput(virtualJumpState);
|
||||
}
|
||||
|
||||
public void VirtualSprintInput(bool virtualSprintState)
|
||||
{
|
||||
StarterAssetsInputs.SprintInput(virtualSprintState);
|
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}
|
||||
}
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Left_Shoulder
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Right_UpperArm
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
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|
||||
parentName: Right_LowerArm
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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|
||||
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|
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||||
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|
||||
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|
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|
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|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Mannequin_Mesh
|
||||
parentName: Geometry
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Skeleton
|
||||
parentName: Mannequin(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Hips
|
||||
parentName: Skeleton
|
||||
position: {x: -0, y: 0.9810986, z: -0.01590455}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_UpperLeg
|
||||
parentName: Hips
|
||||
position: {x: -0.08610317, y: -0.053458035, z: -0.011470641}
|
||||
rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_LowerLeg
|
||||
parentName: Left_UpperLeg
|
||||
position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17}
|
||||
rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Foot
|
||||
parentName: Left_LowerLeg
|
||||
position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16}
|
||||
rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Toes
|
||||
parentName: Left_Foot
|
||||
position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506}
|
||||
rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ToesEnd
|
||||
parentName: Left_Toes
|
||||
position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978}
|
||||
rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperLeg
|
||||
parentName: Hips
|
||||
position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475}
|
||||
rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerLeg
|
||||
parentName: Right_UpperLeg
|
||||
position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435}
|
||||
rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Foot
|
||||
parentName: Right_LowerLeg
|
||||
position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502}
|
||||
rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Toes
|
||||
parentName: Right_Foot
|
||||
position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ToesEnd
|
||||
parentName: Right_Toes
|
||||
position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898}
|
||||
rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Spine
|
||||
parentName: Hips
|
||||
position: {x: -0, y: 0.058229383, z: 0.0012229546}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Chest
|
||||
parentName: Spine
|
||||
position: {x: -0, y: 0.1034043, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: UpperChest
|
||||
parentName: Chest
|
||||
position: {x: -0, y: 0.1034043, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: -0.0009571358, y: 0.19149224, z: -0.0087277945}
|
||||
rotation: {x: -0.0049494267, y: -0.113521874, z: 0.043275386, w: 0.99258024}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_UpperArm
|
||||
parentName: Left_Shoulder
|
||||
position: {x: -0.16743502, y: -5.684341e-16, z: -2.664535e-17}
|
||||
rotation: {x: 0.12673509, y: 0.03332071, z: 0.6809724, w: 0.72048914}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_LowerArm
|
||||
parentName: Left_UpperArm
|
||||
position: {x: -2.8421706e-16, y: 0.28508067, z: 0}
|
||||
rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Hand
|
||||
parentName: Left_LowerArm
|
||||
position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.007815497, y: 0.0918443, z: 0.02657316}
|
||||
rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexIntermediate
|
||||
parentName: Left_IndexProximal
|
||||
position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16}
|
||||
rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexDistal
|
||||
parentName: Left_IndexIntermediate
|
||||
position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16}
|
||||
rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_IndexDistalEnd
|
||||
parentName: Left_IndexDistal
|
||||
position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.012847862, y: 0.08609763, z: 0.003435423}
|
||||
rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleIntermediate
|
||||
parentName: Left_MiddleProximal
|
||||
position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17}
|
||||
rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleDistal
|
||||
parentName: Left_MiddleIntermediate
|
||||
position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_MiddleDistalEnd
|
||||
parentName: Left_MiddleDistal
|
||||
position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.004436847, y: 0.07288173, z: -0.029359013}
|
||||
rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyIntermediate
|
||||
parentName: Left_PinkyProximal
|
||||
position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16}
|
||||
rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistal
|
||||
parentName: Left_PinkyIntermediate
|
||||
position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17}
|
||||
rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_PinkyDistalEnd
|
||||
parentName: Left_PinkyDistal
|
||||
position: {x: -1.2434495e-16, y: 0.018519057, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: 0.009525569, y: 0.08161553, z: -0.012242405}
|
||||
rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingIntermediate
|
||||
parentName: Left_RingProximal
|
||||
position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16}
|
||||
rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistal
|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
|
||||
rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistalEnd
|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476}
|
||||
rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbIntermediate
|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
|
||||
rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistalEnd
|
||||
parentName: Left_ThumbDistal
|
||||
position: {x: -4.2632555e-16, y: 0.029458016, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck
|
||||
parentName: UpperChest
|
||||
position: {x: -0, y: 0.25104657, z: -0.015329581}
|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Head
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.12747401, z: 0}
|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Jaw
|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
|
||||
rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Eye
|
||||
parentName: Head
|
||||
position: {x: -0.03330326, y: 0.034598116, z: 0.0867403}
|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Eye
|
||||
parentName: Head
|
||||
position: {x: 0.033303294, y: 0.03459628, z: 0.0867403}
|
||||
rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck_Twist_A
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
|
||||
rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistalEnd
|
||||
parentName: Right_IndexDistal
|
||||
position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131}
|
||||
rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337}
|
||||
rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleIntermediate
|
||||
parentName: Right_MiddleProximal
|
||||
position: {x: 0.000000014272595, y: -0.051275954, z: 0.0000009747695}
|
||||
rotation: {x: 0.026226329, y: -0.0000007450579, z: -0.0000027469353, w: 0.9996561}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistal
|
||||
parentName: Right_MiddleIntermediate
|
||||
position: {x: 0.00000014287376, y: -0.028283618, z: 0.00000019378916}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistalEnd
|
||||
parentName: Right_MiddleDistal
|
||||
position: {x: 0.000000038619483, y: -0.023345316, z: 0.0000005352584}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0044381507, y: -0.07288141, z: 0.029358566}
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|
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistal
|
||||
parentName: Left_RingIntermediate
|
||||
position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16}
|
||||
rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_RingDistalEnd
|
||||
parentName: Left_RingDistal
|
||||
position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbProximal
|
||||
parentName: Left_Hand
|
||||
position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476}
|
||||
rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbIntermediate
|
||||
parentName: Left_ThumbProximal
|
||||
position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592}
|
||||
rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistal
|
||||
parentName: Left_ThumbIntermediate
|
||||
position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915}
|
||||
rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_ThumbDistalEnd
|
||||
parentName: Left_ThumbDistal
|
||||
position: {x: -4.2632555e-16, y: 0.029458016, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck
|
||||
parentName: UpperChest
|
||||
position: {x: -0, y: 0.25104657, z: -0.015329581}
|
||||
rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Head
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.12747401, z: 0}
|
||||
rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Jaw
|
||||
parentName: Head
|
||||
position: {x: -0, y: -0.00763539, z: 0.012895278}
|
||||
rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Left_Eye
|
||||
parentName: Head
|
||||
position: {x: -0.03330326, y: 0.034598116, z: 0.0867403}
|
||||
rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Eye
|
||||
parentName: Head
|
||||
position: {x: 0.033303294, y: 0.03459628, z: 0.0867403}
|
||||
rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Neck_Twist_A
|
||||
parentName: Neck
|
||||
position: {x: -0, y: 0.063737005, z: 0}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Shoulder
|
||||
parentName: UpperChest
|
||||
position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803}
|
||||
rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_UpperArm
|
||||
parentName: Right_Shoulder
|
||||
position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746}
|
||||
rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_LowerArm
|
||||
parentName: Right_UpperArm
|
||||
position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226}
|
||||
rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_Hand
|
||||
parentName: Right_LowerArm
|
||||
position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368}
|
||||
rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574}
|
||||
rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexIntermediate
|
||||
parentName: Right_IndexProximal
|
||||
position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077}
|
||||
rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistal
|
||||
parentName: Right_IndexIntermediate
|
||||
position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629}
|
||||
rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_IndexDistalEnd
|
||||
parentName: Right_IndexDistal
|
||||
position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131}
|
||||
rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337}
|
||||
rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleIntermediate
|
||||
parentName: Right_MiddleProximal
|
||||
position: {x: 0.000000014272595, y: -0.051275954, z: 0.0000009747695}
|
||||
rotation: {x: 0.026226329, y: -0.0000007450579, z: -0.0000027469353, w: 0.9996561}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistal
|
||||
parentName: Right_MiddleIntermediate
|
||||
position: {x: 0.00000014287376, y: -0.028283618, z: 0.00000019378916}
|
||||
rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_MiddleDistalEnd
|
||||
parentName: Right_MiddleDistal
|
||||
position: {x: 0.000000038619483, y: -0.023345316, z: 0.0000005352584}
|
||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.0044381507, y: -0.07288141, z: 0.029358566}
|
||||
rotation: {x: -0.020058475, y: -0.55049545, z: -0.008249418, w: 0.83455646}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyIntermediate
|
||||
parentName: Right_PinkyProximal
|
||||
position: {x: 0.00000045734515, y: -0.032268908, z: 0.00000088312623}
|
||||
rotation: {x: 0.02811499, y: -0.0000035166731, z: -0.00000016298141, w: 0.9996047}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistal
|
||||
parentName: Right_PinkyIntermediate
|
||||
position: {x: 0.00000023899057, y: -0.02022493, z: 0.00000055474345}
|
||||
rotation: {x: 0.03642403, y: -0.0000024211556, z: -0.000008829222, w: 0.9993365}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_PinkyDistalEnd
|
||||
parentName: Right_PinkyDistal
|
||||
position: {x: 0.000000632002, y: -0.018518865, z: 0.0000001154108}
|
||||
rotation: {x: -1.7347236e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: -0.00952738, y: -0.08161427, z: 0.012242128}
|
||||
rotation: {x: -0.017649079, y: -0.6027014, z: -0.0040535578, w: 0.7977614}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingIntermediate
|
||||
parentName: Right_RingProximal
|
||||
position: {x: 0.0000000695935, y: -0.04362872, z: 0.00000080048335}
|
||||
rotation: {x: 0.023547903, y: 0.0000024139879, z: 0.0000069094813, w: 0.9997228}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingDistal
|
||||
parentName: Right_RingIntermediate
|
||||
position: {x: -0.000000290747, y: -0.02711462, z: 0.0000000181098}
|
||||
rotation: {x: 0.039100695, y: 0.00000009656897, z: -0.000004755179, w: 0.99923533}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_RingDistalEnd
|
||||
parentName: Right_RingDistal
|
||||
position: {x: 0.00000008856214, y: -0.020957856, z: 0.0000005565459}
|
||||
rotation: {x: 9.02056e-17, y: -0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbProximal
|
||||
parentName: Right_Hand
|
||||
position: {x: 0.00080341793, y: -0.028816395, z: -0.023514695}
|
||||
rotation: {x: 0.17960793, y: 0.8841713, z: 0.42399347, w: -0.07881395}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbIntermediate
|
||||
parentName: Right_ThumbProximal
|
||||
position: {x: 0.00000015009721, y: -0.02757781, z: -0.0038183848}
|
||||
rotation: {x: 0.12780538, y: -0, z: -0, w: 0.9917993}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbDistal
|
||||
parentName: Right_ThumbIntermediate
|
||||
position: {x: 0.0000007817755, y: -0.044594634, z: 0.0068707783}
|
||||
rotation: {x: -0.04541878, y: -0.000003060937, z: 0.000004811603, w: 0.99896806}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Right_ThumbDistalEnd
|
||||
parentName: Right_ThumbDistal
|
||||
position: {x: 0.00000020228964, y: -0.029458148, z: 0.0000009551683}
|
||||
rotation: {x: -2.7755574e-17, y: 0, z: -0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 1
|
||||
foreArmTwist: 0
|
||||
upperLegTwist: 1
|
||||
legTwist: 0
|
||||
armStretch: 0
|
||||
legStretch: 0
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 36078ab0369161e49a29d349ae3e0739,
|
||||
type: 3}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 2
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 267961
|
||||
packageName: 'Starter Assets: Character Controllers | URP'
|
||||
packageVersion: 2.0.2
|
||||
assetPath: Assets/Starter Assets/Runtime/ThirdPersonController/Character/Animations/Locomotion--Run_S.anim.fbx
|
||||
uploadId: 721456
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user