Merge branch 'main' of https://git.personalnas.com/Misaki/Unity20GameJam
# Conflicts: # Unity20GameJam.slnx
This commit is contained in:
5
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Assets/Gameplay/Resources/Frist/2.prefab.meta
Normal file
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|
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181
Assets/Gameplay/Resources/Frist/New MusicData.asset
Normal file
181
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Normal file
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|
|||||||
|
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|
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8
Assets/Gameplay/Resources/Frist/New MusicData.asset.meta
Normal file
8
Assets/Gameplay/Resources/Frist/New MusicData.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 62006d8a655f7df449e8f3465566b795
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externalObjects: {}
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|
mainObjectFileID: 11400000
|
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|
userData:
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|
assetBundleName:
|
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|
assetBundleVariant:
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BIN
Assets/Gameplay/Resources/Frist/mingyun.mp3
Normal file
BIN
Assets/Gameplay/Resources/Frist/mingyun.mp3
Normal file
Binary file not shown.
23
Assets/Gameplay/Resources/Frist/mingyun.mp3.meta
Normal file
23
Assets/Gameplay/Resources/Frist/mingyun.mp3.meta
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: b63f91ccd60efd94da7cb3adea8bd97e
|
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|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
compressionFormat: 1
|
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|
quality: 1
|
||||||
|
conversionMode: 0
|
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|
preloadAudioData: 0
|
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|
platformSettingOverrides: {}
|
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|
forceToMono: 0
|
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|
normalize: 1
|
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|
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|
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|
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|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Gameplay/Scripts/Frist.meta
Normal file
8
Assets/Gameplay/Scripts/Frist.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd411805295b0124b8ac12d75c538881
|
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|
folderAsset: yes
|
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|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
66
Assets/Gameplay/Scripts/Frist/CameraFollow.cs
Normal file
66
Assets/Gameplay/Scripts/Frist/CameraFollow.cs
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class CameraFollow : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
private InputAction lookAction;
|
||||||
|
private Vector2 lookInput;
|
||||||
|
/// <summary>
|
||||||
|
/// 跟随目标
|
||||||
|
/// </summary>
|
||||||
|
private Transform target;
|
||||||
|
private Vector3 Lastposition;
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
// 获取场景中的相机
|
||||||
|
Camera camera = Camera.main;
|
||||||
|
// 获取相机的 Transform
|
||||||
|
Transform cameraTransform = camera.transform;
|
||||||
|
// 获取相机的父级
|
||||||
|
Transform parent = cameraTransform.parent;
|
||||||
|
// 获取相机的父级下的所有子级
|
||||||
|
Transform[] children = parent?.GetComponentsInChildren<Transform>();
|
||||||
|
// 遍历所有子级
|
||||||
|
}
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
target = GameObject.Find("Player").transform;
|
||||||
|
Lastposition = target.position;
|
||||||
|
PlayerInput playerInput = FindAnyObjectByType<PlayerInput>();
|
||||||
|
lookAction = playerInput.actions.FindAction("Attack");
|
||||||
|
lookAction.performed += (context) =>
|
||||||
|
{
|
||||||
|
var mousePos = Mouse.current.position.ReadValue();
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(mousePos);
|
||||||
|
Physics.Raycast(ray, out RaycastHit hit);
|
||||||
|
|
||||||
|
if (hit.collider != null)
|
||||||
|
{
|
||||||
|
GameObject obj = hit.collider.gameObject;
|
||||||
|
// if (obj.GetComponent<Note>() != null)
|
||||||
|
// {
|
||||||
|
// if (obj.GetComponent<Note>().hitable)
|
||||||
|
// MusicGame.Instance.onNoteHit(obj.GetComponent<Note>().Uid);
|
||||||
|
// }
|
||||||
|
Debug.Log($"点击到了物体: {obj.name}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("未点击到任何物体。");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
var offset = Lastposition - target.position;
|
||||||
|
Lastposition = target.position;
|
||||||
|
transform.position += offset;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Gameplay/Scripts/Frist/CameraFollow.cs.meta
Normal file
2
Assets/Gameplay/Scripts/Frist/CameraFollow.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b66dc4eb457cf8f499cb3a1aecea31da
|
||||||
18
Assets/Gameplay/Scripts/Frist/MusicData.cs
Normal file
18
Assets/Gameplay/Scripts/Frist/MusicData.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "New MusicData", menuName = "MusicData")]
|
||||||
|
|
||||||
|
public class MusicData : ScriptableObject
|
||||||
|
{
|
||||||
|
public string musicName;
|
||||||
|
public List<MusicTick> musicTicks;
|
||||||
|
}
|
||||||
|
[Serializable]
|
||||||
|
public class MusicTick
|
||||||
|
{
|
||||||
|
public int tick;
|
||||||
|
public double[] times = new double[4] ;
|
||||||
|
public GameObject[] array = new GameObject[4];
|
||||||
|
}
|
||||||
2
Assets/Gameplay/Scripts/Frist/MusicData.cs.meta
Normal file
2
Assets/Gameplay/Scripts/Frist/MusicData.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c9dcf4ec3d0425d42b318ee7d3f378c7
|
||||||
103
Assets/Gameplay/Scripts/Frist/MusicGame.cs
Normal file
103
Assets/Gameplay/Scripts/Frist/MusicGame.cs
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class MusicGame : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static MusicGame Instance { get; private set; }
|
||||||
|
public MusicData musicData;
|
||||||
|
private bool isPlaying = false;
|
||||||
|
public Camera mainCamera;
|
||||||
|
private int tickId = 0;
|
||||||
|
private int noteId = 0;
|
||||||
|
|
||||||
|
public Vector3 judgeLine;
|
||||||
|
private List<GameObject> tickNote = new List<GameObject>();
|
||||||
|
double startDsp;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
mainCamera = Camera.main;
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Keyboard.current.qKey.wasPressedThisFrame) Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Play()
|
||||||
|
{
|
||||||
|
mainCamera.transform.position = new Vector3(0, 100, -10);
|
||||||
|
mainCamera.transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0));
|
||||||
|
mainCamera.GetComponent<CinemachineBrain>().enabled = false;
|
||||||
|
isPlaying = true;
|
||||||
|
judgeLine = mainCamera.transform.position + new Vector3(0, -2f, 8);
|
||||||
|
startDsp = AudioSettings.dspTime; // 音频原点
|
||||||
|
gameObject.GetComponent<AudioSource>().Play();
|
||||||
|
tickNote.ForEach(x => Destroy(x));
|
||||||
|
tickNote.Clear();
|
||||||
|
foreach (MusicTick tick in musicData.musicTicks)
|
||||||
|
ActivateTick(tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ActivateTick(MusicTick tick)
|
||||||
|
{
|
||||||
|
// 清除旧音符
|
||||||
|
// tickNote.ForEach(x => Destroy(x));
|
||||||
|
// tickNote.Clear();
|
||||||
|
|
||||||
|
// double startDsp = AudioSettings.dspTime; // 音频原点
|
||||||
|
|
||||||
|
for (int i = 0; i < tick.array.Length; i++)
|
||||||
|
{
|
||||||
|
if (tick.array[i] != null)
|
||||||
|
{
|
||||||
|
GameObject obj = Instantiate(tick.array[i], GetSpawnPosition(i), Quaternion.identity);
|
||||||
|
Note note = obj.GetComponent<Note>();
|
||||||
|
note.beatTime = startDsp + tick.times[i]; // 直接给绝对时刻
|
||||||
|
note.Uid = i;
|
||||||
|
tickNote.Add(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 不排队、不LaunchNext,每个音符自己到点动
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetSpawnPosition(int index)
|
||||||
|
{
|
||||||
|
return mainCamera.transform.position + new Vector3(-2 + index * 1.5f, 6, 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onNoteHit(int uid)
|
||||||
|
{
|
||||||
|
if (!isPlaying) return;
|
||||||
|
noteId++;
|
||||||
|
// 顺序判定仍保留,只用于得分
|
||||||
|
if (uid != -1 && musicData.musicTicks[tickId].array[noteId].GetComponent<Note>().Uid == uid)
|
||||||
|
{
|
||||||
|
|
||||||
|
Debug.Log($"击中正确按键: {uid}");
|
||||||
|
}
|
||||||
|
if (noteId >= musicData.musicTicks[tickId].array.Length) FinshTick();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FinshTick()
|
||||||
|
{
|
||||||
|
Debug.Log($"完成tick: {tickId}");
|
||||||
|
tickId++;
|
||||||
|
noteId = 0;
|
||||||
|
if (tickId < musicData.musicTicks.Count)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
// ActivateTick(musicData.musicTicks[tickId]);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isPlaying = false;
|
||||||
|
tickId = 0;
|
||||||
|
noteId = 0;
|
||||||
|
mainCamera.GetComponent<CinemachineBrain>().enabled = true;
|
||||||
|
Debug.Log("完成所有tick");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Gameplay/Scripts/Frist/MusicGame.cs.meta
Normal file
2
Assets/Gameplay/Scripts/Frist/MusicGame.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 97ebb7f3ced387d4796dc276889e4026
|
||||||
71
Assets/Gameplay/Scripts/Frist/Note.cs
Normal file
71
Assets/Gameplay/Scripts/Frist/Note.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class Note : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int Uid;
|
||||||
|
[Header("节拍数据")]
|
||||||
|
public double beatTime; // 绝对击中时刻
|
||||||
|
public float approach = 1f;
|
||||||
|
|
||||||
|
[Header("运行参数")]
|
||||||
|
[SerializeField] private float speed = 3f;
|
||||||
|
private bool judged = false;
|
||||||
|
|
||||||
|
/* 1. 静态:最近一次空格的 dspTime */
|
||||||
|
private double lastSpaceTime = double.NegativeInfinity;
|
||||||
|
|
||||||
|
private double spawnTime => beatTime - approach;
|
||||||
|
private float spawnY = MusicGame.Instance.judgeLine.y + 8f;
|
||||||
|
private float judgeY => MusicGame.Instance.judgeLine.y;
|
||||||
|
private bool canMove = false;
|
||||||
|
|
||||||
|
void Start() => canMove = false;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
double dsp = AudioSettings.dspTime;
|
||||||
|
|
||||||
|
// ① 捕获空格时间戳(只抓第一次)
|
||||||
|
if (Keyboard.current.spaceKey.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
lastSpaceTime = dsp;
|
||||||
|
judged = false;
|
||||||
|
Debug.Log("空格时间戳:" + lastSpaceTime);
|
||||||
|
Debug.Log("当前时间:" + beatTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ② 到出生时刻才动
|
||||||
|
if (!canMove && dsp >= spawnTime)
|
||||||
|
canMove = true;
|
||||||
|
if (!canMove) return;
|
||||||
|
|
||||||
|
// ③ 音频时间驱动位置(带平滑)
|
||||||
|
float targetY = spawnY - speed * (float)(dsp - spawnTime);
|
||||||
|
transform.position = new Vector3(transform.position.x, targetY, transform.position.z);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// ⑥ 兜底:掉出屏幕
|
||||||
|
if (targetY < judgeY)
|
||||||
|
{
|
||||||
|
Debug.Log($"{dsp - lastSpaceTime}");
|
||||||
|
if (dsp - lastSpaceTime <= 0.25f && !judged)
|
||||||
|
{
|
||||||
|
Debug.Log($"音符 {Uid}击中");
|
||||||
|
judged = true;
|
||||||
|
lastSpaceTime = double.NegativeInfinity;
|
||||||
|
MusicGame.Instance.onNoteHit(Uid);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MusicGame.Instance.onNoteHit(-1);
|
||||||
|
Debug.Log($"Miss 音符 {Uid}(超时)");
|
||||||
|
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Gameplay/Scripts/Frist/Note.cs.meta
Normal file
2
Assets/Gameplay/Scripts/Frist/Note.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0e39c014264598c4b9072bd040cc96e9
|
||||||
23
Assets/Gameplay/Scripts/Frist/PlayerCtrl.cs
Normal file
23
Assets/Gameplay/Scripts/Frist/PlayerCtrl.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerCtrl : MonoBehaviour
|
||||||
|
{
|
||||||
|
InputAction inputAction;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
inputAction = FindAnyObjectByType<PlayerInput>().actions["Move"];
|
||||||
|
inputAction.performed += (ctx) =>
|
||||||
|
{
|
||||||
|
Vector2 value = ctx.ReadValue<Vector2>();
|
||||||
|
Debug.Log(value);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Gameplay/Scripts/Frist/PlayerCtrl.cs.meta
Normal file
2
Assets/Gameplay/Scripts/Frist/PlayerCtrl.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 748c8a3f2bfe364418e75b14c8b279e4
|
||||||
32
Assets/INIT.cs
Normal file
32
Assets/INIT.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class INIT : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
public MusicData musicData;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
float[] bpms = { 120f, 84f, 100f, 132f }; // 四个乐章
|
||||||
|
int movement = 0; // 0~3 对应Ⅰ~Ⅳ
|
||||||
|
|
||||||
|
float beatSec = 60f / bpms[movement];
|
||||||
|
float time = 0f;
|
||||||
|
|
||||||
|
for (int j = 0; j < musicData.musicTicks.Count; j++)
|
||||||
|
{
|
||||||
|
musicData.musicTicks[j].tick = j;
|
||||||
|
for (int i = 0; i < musicData.musicTicks[j].times.Length; i++)
|
||||||
|
{
|
||||||
|
beatSec = 60f / bpms[i];
|
||||||
|
time += beatSec; // 用真实拍长
|
||||||
|
musicData.musicTicks[j].times[i] = time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/INIT.cs.meta
Normal file
2
Assets/INIT.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ecc3568ef4b0604bb514c874cadac30
|
||||||
@@ -28,7 +28,7 @@
|
|||||||
"name": "Attack",
|
"name": "Attack",
|
||||||
"type": "Button",
|
"type": "Button",
|
||||||
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
|
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
|
||||||
"expectedControlType": "Button",
|
"expectedControlType": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
|||||||
@@ -1,124 +1,9 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 59c7ffcf897cb1d42833e2733743e24a
|
guid: 0eda883723f60b2478760bc366329ea3
|
||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 22200
|
serializedVersion: 22200
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects:
|
externalObjects: {}
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: chair_leather_mt
|
|
||||||
second: {fileID: 2100000, guid: dcec6878f1ff0864cba3b4c86c239834, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: chair_wood_mt
|
|
||||||
second: {fileID: 2100000, guid: 9f0fb664544a1704bb6a0a75f863e834, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_frame_mt
|
|
||||||
second: {fileID: 2100000, guid: ce14c56663d079d4d9945aea72f750b8, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_hinji01_mt
|
|
||||||
second: {fileID: 2100000, guid: e88301a6f2d91e14c9689e59cfecf7e0, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_hinji02_mt
|
|
||||||
second: {fileID: 2100000, guid: 6bc33534eb407a44096c24873acda0b4, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_key_black
|
|
||||||
second: {fileID: 2100000, guid: a2804c28400eae041860f4652aa37d99, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_key_white
|
|
||||||
second: {fileID: 2100000, guid: d4d84901bcc554b4da4cfdd34dda0712, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_leg01_roller_mt
|
|
||||||
second: {fileID: 2100000, guid: 1f2e2ff992b681d4ebd7ae7c39352333, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_leg01_wood_mt
|
|
||||||
second: {fileID: 2100000, guid: e237ae3eee536454e847b8f138935aac, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_lid01_mt
|
|
||||||
second: {fileID: 2100000, guid: 3506859f6a8111d4eb9352d4960e634e, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_lid02_mt
|
|
||||||
second: {fileID: 2100000, guid: 0ddffcb5b68692d4693e75e9706d5e31, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_part01_mt
|
|
||||||
second: {fileID: 2100000, guid: 6aa1556260d3c3c489ef977c3809f39d, type: 2}
|
|
||||||
- first:
|
|
||||||
type: UnityEngine:Material
|
|
||||||
assembly: UnityEngine.CoreModule
|
|
||||||
name: piano_part02_mt
|
|
||||||
second: {fileID: 2100000, guid: d82a34008ea706e45924646700a1e5c1, type: 2}
|
|
||||||
- first:
|
|
||||||
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fileFormatVersion: 2
|
fileFormatVersion: 2
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||||||
guid: a3d9c37bbc33db647962c10118450893
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guid: 56ed74cb47c268844b7ef0e47a506302
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||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
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||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a62ee36d24676f94bb4f938a0e754d85
|
guid: c8e39bd181b1a824da077a39a24b9862
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||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
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||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: d1463f5daeea52946aa64e25c9ea9390
|
guid: a2cbde1e8f19fa1498370f9fe930189a
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||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
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externalObjects: {}
|
externalObjects: {}
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||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1c0233fe1a659024c95a86fb47b3f372
|
guid: b80a08c8b82a08a4f85453980b1836ea
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
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||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -7,7 +7,7 @@ TextureImporter:
|
|||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 1
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enableMipMap: 1
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sRGBTexture: 0
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sRGBTexture: 1
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linearTexture: 0
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linearTexture: 0
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fadeOut: 0
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fadeOut: 0
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||||||
borderMipMap: 0
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borderMipMap: 0
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||||||
@@ -54,7 +54,7 @@ TextureImporter:
|
|||||||
alphaUsage: 1
|
alphaUsage: 1
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||||||
alphaIsTransparency: 0
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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textureType: 1
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textureType: 0
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textureShape: 1
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textureShape: 1
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singleChannelComponent: 0
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singleChannelComponent: 0
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flipbookRows: 1
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||||||
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@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: ecc4ada438a91334b8aaa8fd3214bffb
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guid: f7ccab20c369d8245b18de85400d313b
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TextureImporter:
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TextureImporter:
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||||||
internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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||||||
guid: 7b3bb0f7a1269b04b9966754324344c8
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guid: 281087780036c6c41b28ed64e3d63f4c
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TextureImporter:
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TextureImporter:
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||||||
internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
|
||||||
guid: c52e7a642f97e3c41a513136266629dc
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guid: 61c1b7d2e32987b43b0d4c29d88da40d
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||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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guid: bfc40afd6bfcf1f49897887feed2a87a
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guid: c2628ca2abab54d4c806e698cb0a4cc4
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||||||
TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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|||||||
@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 0dfa366f93ae90d4f8a8c08421abc98e
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guid: c30dc6eec6c168d48aa2ab6ac164cf71
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -7,7 +7,7 @@ TextureImporter:
|
|||||||
mipmaps:
|
mipmaps:
|
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mipMapMode: 0
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mipMapMode: 0
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enableMipMap: 1
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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linearTexture: 0
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fadeOut: 0
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fadeOut: 0
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borderMipMap: 0
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borderMipMap: 0
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@@ -54,7 +54,7 @@ TextureImporter:
|
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alphaUsage: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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textureType: 1
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textureType: 0
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textureShape: 1
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textureShape: 1
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singleChannelComponent: 0
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookRows: 1
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 71007b7c62dfa334aa8f944150c6a61f
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guid: f16dd35fa05fffa4da4b23ffdeda4c7e
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 69111dd8c029176449f7a72d21703813
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guid: 016f32e311d30344aa2c9c94f68b7f25
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 9ec36e54f2b7cd9438a5242daeed5c78
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guid: 18d5046243d519441a152b402e6baaf5
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TextureImporter:
|
TextureImporter:
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||||||
internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: b68fcd991bdad97469634e546468c9e6
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guid: 37da889ee84dc7e4a99d2de1010e55dc
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TextureImporter:
|
TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: aa76ad73eb454b944a73d735102b1d6e
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guid: 36a3e05a72691104181ea043dd51cb06
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -7,7 +7,7 @@ TextureImporter:
|
|||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
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enableMipMap: 1
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enableMipMap: 1
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sRGBTexture: 0
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sRGBTexture: 1
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linearTexture: 0
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linearTexture: 0
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fadeOut: 0
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fadeOut: 0
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borderMipMap: 0
|
borderMipMap: 0
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@@ -54,7 +54,7 @@ TextureImporter:
|
|||||||
alphaUsage: 1
|
alphaUsage: 1
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alphaIsTransparency: 0
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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textureType: 1
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textureType: 0
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textureShape: 1
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textureShape: 1
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singleChannelComponent: 0
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookRows: 1
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 2ae9ae5caf6e17240a1880c1bf1f9415
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guid: 8042552f89315a24b9f2548396d8c336
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 5adf37a148267a442a01df8617bfef7f
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guid: 3148c939d592b6f43ac0fff05eacef61
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 978234eb77c25fd4db24ac0e447ad797
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guid: 09b3e103cfab0fa49b662705a3aa85a5
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TextureImporter:
|
TextureImporter:
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internalIDToNameTable: []
|
internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 0f5bf5d788bd27f4999ca7b2638e9c57
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guid: 2bb6288c53b911f4dac9282d31448416
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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@@ -7,7 +7,7 @@ TextureImporter:
|
|||||||
mipmaps:
|
mipmaps:
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mipMapMode: 0
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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linearTexture: 0
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fadeOut: 0
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fadeOut: 0
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borderMipMap: 0
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borderMipMap: 0
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@@ -54,7 +54,7 @@ TextureImporter:
|
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alphaUsage: 1
|
alphaUsage: 1
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alphaIsTransparency: 0
|
alphaIsTransparency: 0
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spriteTessellationDetail: -1
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spriteTessellationDetail: -1
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textureType: 1
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singleChannelComponent: 0
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singleChannelComponent: 0
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flipbookRows: 1
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|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: acb3de45db8a3f445b324d5c6f6e2331
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guid: 38a3cc9f8faa99842b04c973af7a0920
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TextureImporter:
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TextureImporter:
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user