using System.Threading.Tasks; using A2W; using UnityEngine; public class SceneInit : MonoBehaviour { MessagePanel messagePanel; async Task Init() { // messagePanel = await UIManager.instance.ShowPanel(); // messagePanel.AddMessage("寻找有关于音乐的物品"); // Debug.Log("寻找有关于音乐的物品"); } async void Start() { messagePanel = await UIManager.instance.ShowPanel(); messagePanel.AddMessage("Search for items related to music"); Debug.Log("寻找有关于音乐的物品"); } }