using System.Collections.Generic;
using UnityEngine;
///
/// 关卡数据
///
[CreateAssetMenu(fileName = "LevelData", menuName = "Scriptable Objects/LevelData")]
public class LevelData : ScriptableObject
{
public int currentLevelIndex = 0;
public List levels = new List();
}
[System.Serializable]
public class Level
{
public string name;
public string sceneName;
}